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Year

25

Day

124

Time

00:27:59

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Posted by Selatos on Year 15 Day 325 12:46

Update to revision 28728 (+144)

Bugs:
- Replaced relative with absolute pathes in GNS flashnews RSS feed (#2921)
- System scan XML export works again (#2441)
- Force training will no longer auto-restart under certain circumstances (#3555)
- NPCs can now properly be ordered to board an entity containing the entity they're currently inside (#3554)
- Lightsabers can now be dropped/stowed while in deflection cooldown after aborting (#3531)
- B'omarr Monastery quest NPC should once again give the achievement (#3333)

Tweaks:
- Contact Owner button has been restricted to ships. Additionally, it should no longer appear if you are the owner, commander, or pilot of the entity, or if your faction is the owner and you have "View Ships" privileges
- Force implementation status and descriptions for implemented skills updated to reflect reality
- You can now kick individual npcs from squads (kicking the squad leader disbands the squad)
- You can also kick a group of npcs from their squads by using the checkboxes (can not kick the squad leader this way)
- You can add npcs to an already formed squad
- Added buttons for removing RL Name and Birthday from account settings

Tools:
- New multi matching tool to streamline the process
- NPC editing tool can also modify skillsets

Features:
- New infotext field for all inventory entities except stocks and datacards
--- shows up in regular and tree views as well as stats pages
--- can be filtered and exported
--- show up in the cockpit view where applicable
--- editable for commanders and owners
- Security Control Panels may now only be used if you are its Owner or Commander/Quartermaster. In the alternative, you may now hack a Security Control Panel using an Electronic Lock Breaker. See the rules under "Locks and Keys" for complete information.
- Quest system:
--- A lot of work was done on the backend for future Quest implementation of various sorts, and pretty much all design questions have been answered and are now awaiting implementation
--- Lightsaber Quest estimated implementation status: 65%, target: Thanksgiving

Philosophy:

This sync has focused on quality of life issues with the UI and attempting to make things a little bit more reasonable to manage. Squads and fitouts will also be receiving more attention in upcoming syncs to improve this further. At some point, so will the cockpit UI. We are still working on repair and combat. Repair equations are ready on a preliminary level but the implementation is not complete yet for testing. One additional objective that has been identified is streamlining tasks that asims perform regularly (either as part of helping players or for tasks like rule enforcement and multi detection) with improved tools that automate more extensive manual procedures. The goal is to increase the amount of time that our asims can spend doing "game building" type of activities that add to the SWC experience relative to how much time they spend on maintenance tasks.

As part of that we are planning to introduce new IC activities that do not correspond to new game client features, such as hunting for items or locations hidden across the galaxy based on puzzle clues, which will be designed and executed by the asim staff. Rewards for these types of activities will not be limited to just combine points; sometimes they may include XP or other in-character prizes. We would like to increase RP activity and perhaps provide a way for players and groups to interact more frequently. We are not planning on bringing back red scenarios or any variant. Any necessary in game activity will take place using the client itself, within the bounds of established rules and features.

Edit:The journal wasn't actually ready and has been removed from display.

 
(Edited by Selatos on Year 15 Day 325)