Quatrium Disciples
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Year

25

Day

151

Time

04:14:00

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Posted by Selatos on Year 17 Day 34 15:33

I'm very grateful that Veynom has decided to trust me with SWCombine. His hard work over the years has produced a wonderful game and memorable experiences for many players, and I hope to be able to continue this work faithfully. Without his leadership, foresight, and dedication, we would not be here today.

We also have a small sync to go along with this, including bug fixes and more tools improvements for the quest system. The first quest, related superficially to the new movie, will be released shortly.

Bugs:
- Fixed missing characters in LISP (#3951)
- You can only talk to things at your location (#3960)
- Black hole locations shown in WS responses (No report)
- Hid obsolete database sync tool (#2906)
- Faulty calculation of total combat reports (#3080)
- Rules page lightbox issue (#3155)
- Cannot remove droids from crate in full entity (#3210)
- Dev character creation error interpreted wrong variable types (#3401)
- Show on galactic map fixed for cities and planets (#3650)
- Clarified remove all privs (#3699)
- Fixed total cost in mining events (#3704)
- Fixed typo in who's doing a recycling event (#3709)
- Fixed ETA in recycling event (#3712)
- Fixed weight capacity not appearing used when items are cargo (#3751)
- Timeframe CGT time converter fixed (#3753)
- Removed plaintext password from email notifications (#3820)
- Italics tag in black hole names display properly (#3922)
- CGT clock updated to reflect rules page start date (#3942)
- Credit transfer typo fixed (#3962)
- Fixed issues with deleting variables in lisp tools (#3975)
- Fixed several scoping issues affecting variable binding inside modules (#3977)
- Fixed crash when loading a non-existent script module (#3978)

Tweaks:
- New quest import/export tool added to move quest information between servers
- New LISP debugger added to UI; page will no longer crash but instead provide a useful side-display including debug info
- In particular this means you can actually keep interacting with NPCs while debugging

Galaxy
- Huk moved out of admin sector
- Wild Space sector created
- Admin sector removed entirely

I also thought it would be fun to include some stats on last year's development, which probably should have been posted on Day 1. We had 23 "pull requests" created for the source code, indicating a significant feature or change that involved more than a series of bug fixes. Some examples are: new NPC shop features, revised rules pages, explosives in mining, entity repair, and others. We had a total of 948 commits that were eventually merged to the release branch and synced to the main server, plus many more that have not been released, with the contribution broken down as so:
- Selatos (431)
- Marsen (205)
- Kendall (189)
- Mikel (53)
- Lan (32)
- Syn (32)
- Kyle (5)
- Olwin (1)

We have a new dev team member, Ted Winner, who is responsible for most of the bug fixes in this release, and Lane Rendell has also returned to the team, bringing us to 8ish members.

Again, a big thanks to Veynom for his many years of hard work on making SWC what it is today. May the force be with you.