Honnete Mercantiles Capital Group
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Year

25

Day

123

Time

16:31:55

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Posted by Selatos on Year 18 Day 106 21:21

Update to revision 51c8ef38681a4bb562279c6b27e92edc0e4b32c0 (+101)

Art:
- Added new equipment fitout image for female characters.
- load sun images with png extension if available
- use svg images for scanner if available
- Added code for prettier deep space starfield backgrounds
- Added code for prettier deep space starfield backgrounds
- Room movement overlay is now a border to contrast better with new room images.
- Facility, fighter and speeder specific room images are now available

Rules:
- Fix spaceport/starport confusion on rules pages (starport is correct name)

Optimisation:
- cockpit pages with 1000's of ships visible will render slightly faster

Tweaks:
- Lost souls can be claimed directly from the position interface

Bugs:
- Problem destroying ship when hyperspace abort into sun
- Sensor power incorrectly calculated over planets (and facilities) when sharing sensors (#2246)
- Rules pages not showing all available race images (#4266)
- Fix inventory crash when two filters added and first filter is removed
- production queues are limited to ships/vehicles and items/droids queued together
- Types/Factions inconsistencies (Web API Forum)
- Types/EntityTypes resource doesn't permit trailing slash (Web API Forum)
- incorrect system background drawn when ascending from planet
- Removing government datacards upon reversion crashes if government is missing any DCs they're assumed to have (Unit Tests)
- HQ DC allotting fails when factions should have more than 1 HQ DC available (Unit Tests)
- Updated entity rules pages to show batch value separate from individual value to eliminate confusion (#2982)
- Fix for DivideByZero when squadded with ship with no hyperdrive
- Make DamageDealt class correctly report hull damage (instead of HP damage)
- PHP expecting array in inventory filtering error (#4232)
- Squad size display on position page counts number of members, ignoring slot size (#3410)
- NPCs can be ordered onto ocean tiles without caring whether they have the appropriate gear to disembark on that terrain (#4063)
- Equipping NPC fitouts ignore weight/volume capacity (#3416)
- Custom item charges CPs but gives error about missing custom images (#4210)
- Faction combat reports not logged. They will now be visible to any member with the Combat Reports->View Combat Reports and Logs priv (#4080)
- Combat events visible without Privileges->Can View Combat Events priv (Unreported)
- ship wrecks missing large image
- Crates produced and owned by dissolved factions will now be sent to the NPC market (#3864)
- Dropping items in a full entity allows stacking equipped entities (#4150)
- NPCs calculate volume capacity differently than characters (#4263)
- Can add arrested characters to a full party (#4234)
- fixed fatal error on assigning force skill points
- Add hostile owner type to select widget
- Fix ctool creature search crashing
- ctool crash on HostileOwner entities
- Fix crash when trying to dock in a deep space square
- Members menu not rendering when variable accessed
- Correctly remove entities from squads when ship/vehicle/npc/etc is destroyed
- Fix being able to use jetpack in a fire delay (#4262)
- Fix unable to access squadded ships materials in facility construction (#3402)
- admin property editor crashes when NPC type is loaded
- admin property editor crash when no properties are defined

As part of this update we're releasing a new feature added by Clarr Solo since his return: deep space locations without planets now have a chance to spawn asteroid fields. All ships left on the same sublight square as an asteroid will take damage over time based on the size of the ship. If a ship is destroyed in an asteroid field, escape pods will be filled with people and ejected automatically. Other things aboard the ship will be lost. Note that this applies only to deep space locations and not to the entity currently called 'asteroid field' that can be found in existing systems. Deep space asteroid fields will also only spawn when a player enters a deep space location and will not spontaneously spawn on top of assets currently located in deep space.

 
(Edited by Syn on Year 18 Day 106)