Vehicle stats will likely be looked at anyway prior to/during the combat period where vehicles are activated. So, since manoeuverabilty doesn't affect RM stats, nor anything currently used, it probably isn't worth the effort now, only to change later.
Maha Michi Year 14 Day 74 18:14
This was brought up before (when the vehicles were released). All the new CP vehicles have Man. 0.
Old thread for reference:
http://www.swcombine.com/forum/thread.php?thread=57411&page=0
Arete Year 14 Day 74 12:53
Probably an oversight. Thanks for pointing it out.
Altorparia Convair Year 14 Day 74 10:54
Does this pod really have 0 manoeuvrability or did someone simply forgot to type that in? Even the Super Capitals have 1, it is odd that the pod doesn't have any.