I wish to know if there is going to be a scale system for the combat system?
What I mean is trying to hit a fighter with a turbo laser is quite difficult, but would instantly destroy the weakest of fighters in one shot.
As for the fighter, it would be almost automatic for it to hit a huge capital ship, but would be unlikely to do any harm unless they have a weak spot.
There are some capital ships and freighter-sized ships who are specialized in an anti-fighter role like the frigates and gunboats for example. They would be easy prey for capital ships, but deadly to fighters.
Will capital ships have specific areas to hit because of their huge size by small ships like freighter size and fighter size? I mean, what can a wing of fighter do against a capital ship if it has not specific spot you can hit to wound it at least?
I am asking this because I don't want to see any ridiculous thing as a Imperial Star Destroyer or Death Star able to wipe out wings of fighters without any need of a fighter escort... that's like LOL!!! Does not make sense... no battleship in the 20th century was able to protect itself less win a fight against airplanes even less against jets, but ship escorts could cause a big problem to the planes and sometimes jets, and especially carriers.
Edited By: Ven Ann on Year 8 Day 244 13:39 ____________
To all problem there is a solution... for a price of course.
- Kiva Ven'Ann Clan Ven
I think that's where the difference between the different weapon types is used. For example, look as the ISD versus the Lancer Class Frigate. Y-wings may well (eventually) be able to bring down the ISD, whereas the Lancer's heavy lasers would cut them to pieces.
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