I would like to ask to the admins involved in this, and anyone else that might know, if the expected rules regarding hostile terrains will only revolve around PCs and their need to equip protective items.
Will this also apply to NPCs at the same time that it is implemented for PCs? Or will the effects on NPCs be added later as with the stun cuffs issue?
Will the new rules affect only the ability to travel on foot in this planets or something else? I would expect matters such as income and building in this types of planets to remain the same, or at least if something bigger is projected, a decent time to get prepared :)
Edited By: Isabella D`Este on Year 8 Day 351 17:00
The first question that pops to my mind is the relationship hostile planet/hostile terrain. If the planet is cold, is it ok to live in the forest? What are actually the safe/hostile terrains? I prefer to have somebody tell me than to possibly guess wrong.
Are mountains or desert different on a hot planet than a cold one?
Do facilities protect you against all hostile effects? What about unpowered facilities?
What about vehicles? I assume ships do, but you never know, the hull may corrode in toxic atmosphere.
What about cities? Will we have atmospheric generators? Will these factors affect facility income?
Immediately implementing rules that make it harder for you to kill someone else is one thing, implementing rules that can kill you or your NPCs with no warning is something else entirely. Why wouldn't they be concerned about something like that? It's not at all unreasonable to ask for a grace period between announcing and implementing a rule that fundamentally changes how you play the game.
' ' ',
When all its work is done, the lie shall rot; The truth is great, and shall prevail,
When none cares whether it prevail or not. - Coventry Patmore