Maybe for the same reason why pilots can't be hired from ships.
From my understanding, Sin implemented the system to force people to interact more planet side. Meaning, in order to hire any NPCs, you would have to descend to the city of a planetary object (planet, moon, asteroid), board the facility and then do your thing there.
Akthough, I'm not looking at the rules right now, so that information could be outdated/flawed.
Edited By: Cesodevo Avina on Year 9 Day 125 17:22 ____________
Ceso, you can hire workers from Luxury Space Colonies, Medical Factory stations, even the Trading stations, Space Colony I and II. I can't see how this can be planet side interaction.
You can hire workers from all kinds of stations that has nothing in common with production but you can't hire them from shipyards. If admins wanted more planet interaction, why have they added all these space stations? And also, why have they added all these space stations except shipyards? It's not fair!
Thanks for the link Jack. I'll post there.
Edit: before someone says something, yes, there's some logic behind space colonies. However, why trading stations but not shipyards?
Edited By: Athanas Nadeset on Year 9 Day 126 2:08 ____________
Well, the gist behind it all was that beforehand, you could hire NPCs anywhere you wanted. That was changed to make it more logical. I suppose I simply missed the fact that space stations was a hive of potential workers too.
But yeah, that pretty much sounds like a suggestion in that case.
I think the general concept is that you can't hire them from a station where you need them. You need to go somewhere and get them in advance. After all, a station doesn't just magically populate itself with a skilled workforce. You need to bring them in.
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