It is unreasonable to expect the programmers to incorporate multiple layers of hand-holding to remind players of the rules they should already know; especially rules as simple and publicly-discussed as the multi rules.Edited By: Phryss on Year 9 Day 198 22:38
There is already a feature to tell players they are breaking the multi rules. Why is two the magic number? Should there be three?
I am neither admin nor programmer, so I don't know how many lines of code it would take. But for every player who views the page to join a faction, then, there would have to be a check to see if they are a registered multi. Then there would need to be a check of the player's desired faction as well as the faction of all of his/her multis, and a comparison of those values. If they are not the same, the code needs to stop them from going any further.
It's certainly more than two or three lines, and even were it to prove a relatively simple job, I have seen that the coders are always wary of putting in any nonessential features that call records from the database. It is not, in all likelihood, an efficient use of time and code to produce a feature that is not only minor but redundant.
edit: But by all means, put this in the suggestions forum where it belongs, and where coders are more likely to see it so they can have a say. If it is indeed so simple, perhaps a bored coder who does not like his/her current project path will take it on as a detour.
____________I dare you to make less sense.
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