I've got a pretty newbish question... please bear with me. =)
I don't quite understand all the differences between commander/pilot of a ship or vehicle, as well as being a commander of an item? Is there a link somewhere that explains this? I can't seem to find it.
I assume that a pilot of a ship can set raw material limits, change crewlist, and use the cockpit. What can a commander do in addition to that?
Each type of inventoried asset has three levels of "belonging", you could say. In the case of ships, they are called owner/commander/pilot. For facilities, owner/manager/operator. In most cases, the middle level is simply there for management purposes, mainly for large factions. The owner can assign ships a commander, who can then assign them pilots so the owner doesn't have to bother. It is the lowest level of belonging, pilot in ships' case, that actually has the ability to use the asset.
Items are slightly different in that the lowest level of belonging, carrier, simply tells you who last held that item. An item's commander is analogous to a ship's pilot.
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I dare you to make less sense.
Are you a newbie, or do you have access to newbies?
Does that mean that a person has to be assigned as a commander to an item before they can use them, or before it can be picked up?
I realize that combat isn't out, but would it be function like this: a person might be carrying a blaster, but he can't shoot it unless the person is assigned as a commander?
You don't have to be assigned an item to pick it up, that's how all the major "rare" item thefts happened: someone leaving their guns/armor out in the open.
"What ifs" on combat are really pointless because nothing is set in stone.
Sorry, I didn't intend it to be a what if on combat, but a "why assign a commander to an item if all you need to use it is to pick it up?" Combat was just an example I thought to use.
Basically, is there something about being assigned to a commander of an item that gives you more privileges than picking it up? (e.g., being able to wear an item?)
Phyrss's explanation seems to imply so. But that didn't seem intuitive to me, so I wanted to clarify. =)
The same levels exist for all types of inventory, but items are a bit different from other assets in that you can use them without being assigned to them, or without owning them. So for items, it doesn't matter whether they are in your inventory at all, as long as you are at the same position. Inventory just helps for management but you can pretty much ignore it otherwise.
Making someone commander of an item is useful if they are picking it up for you, as they can then see its location, to a degree, and can allow them to differentiate between the items they are picking up and other items there, by allowing them to look at their inventory.
Its also useful in trades to show that you actually have the item without actually giving the person ownership, or giving them the chance of running off with it.