DeMeer, I've been over it a thousand times and I'm only going to go over it once more for you sake. I'm sick of using comp ops for everything. I picked theft/deceit because it just seemed to me that someone who can break a lock (a theif) should also be uber at installing them.
Also, if a ship is owned by a faction, anyone with make over privs is assumed as owner, and in terms of factions being commander, they operate as normal commander if they don't have make over privs.
Need a timer for constructing locks and keys though.I started crafting a key and get no indication my character is engaged in any action, however when I try to construct a lock on a different door, it states I am busy doing something else.There is no visible timer showing I am doing anything.
It isn't who you are,but what you do,that defines you.
People have called me a Beast,and yet all Beasts know some degree of pity.I know none,so therefore,I am no Beast.
Another couple of quick questions:
Does a lock work both ways? I mean can I lock myself into a room without anyone on the outside being able to get in(without passcode, key or electronic lock breaker)?
And is it necessary for me to stay in the same position until completing the lock or am I free to move around (logic dictates that it shouldn't be possible)?
Okay. The question I have is this: If someone is arrested, put in a room with a door, unarrested (no cuffs), then abandoned in the locked room, will the Admins release them or will they be classed as prisoners?