I was going to make this a suggestion but thought I'd first ask if it had been talked about before. Especially since it may be too close to Item 3 on the banned topics for suggestions.
So I understand I can't dock my long-probe to a Y-Head corvette in space because the Y-head has no "Docking Bay" but why can't I load the long probe into the cargo bay on the ground? I would think that ground loading/unloading of any cargo with any entity in the game should be allowed as long as it meets the weight and size numbers of the ship your loading. After all some caps and freighters are glorified trucks.... I can put anything in a truck I want to if it fits....
Anyway has this been talked about before? And is it an acceptable suggestion?
It has been talked about before but not sure how far along it went. I think it was something like when building it gets crated and allows it to be used as cargo, but once its opened its a ship/vehicle.
Yes its an acceptable suggestion IMO, regardless of what item #3 says... I have been banned for months from that forum for participating so i cant read it, and fool old Hal is waiting for my apologies or something... like a kid.
But anyway... it makes perfect sense that ships could be loaded and unloaded to/form the cargo bay while ON the ground. I say go for it if you think its useful and the advantages are worth 'wasting' coding time.
Edited By: Paparrin on Year 9 Day 300 12:25 ____________
The fact that you fail to comprehend why you were banned is the main contributor to it not being lifted. But let's not make this a thread about your persecution complex.
There should still be a thread about this somewhere in one of the archives, where I seem to recall it was generally accepted as a reasonable idea, and promptly shelved for later in development.
____________
"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."
I'm not against the idea, but I do see two problems:
OOC: it just reeks of...not really exploit, but a similar concept. Part of why some ships have docking/hangar bays and some don't is for balance. While I don't think adding this would imbalance the game as a whole, I think it does away with a lot of the reasons that people choose one ship over the other. Implementing this would make ships with bays much less valuable, and I think unjustly so.
IC: Things that are generally regarded as "cargo" are smaller things, or in pieces. For example, RMs are broken down into sizes no larger than 1 cubic meter and 18 tons per unit. This allows larger amounts (say 3,000 units) to be loaded much easier. Focusing solely on volume, you could load 1,000 units in a cargo bay that may only be able to hold a 153 cubic meter pod racer. I believe the largest "cargo" item would be the Super Battle Droid at 1.8 cubic meters, which is still smaller than the smallest vehicle, the Single Troop Aerial Platform, at 2.0 cubic meters.
So as I said, I'm not against the idea, but I do see two cons.
Previously it was decided that a cargo bay would not be added for this purpose, however a recent post by Cam would suggest that may no longer be the case. As Ka'rla has pointed out any discussion on the matter should continue in the relevant thread of the suggestions forum.
Edited By: Ralgarrch on Year 9 Day 304 14:35 ____________
Paparrin, if you don't have anything useful to add Shut The Hell Up!
Back on subject. The problem with this idea is the cargo bay doors are much smaller than hanger/ docking doors. To get a small ship in through the door would mean having to disassemble the ship. At this time there is no mechanism to do this, aside from recycling, which destroys said ship