Shownar Rangers
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Year

20

Day

237

Time

17:43:43

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Year 6 Day 254 23:30
Can you move a factions HQ?

Let's say you build your HQ building on a different planet. Can you transfer HQ to the New Facility?


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\"Rotatingminilogo.GIF\"
Year 6 Day 255 2:16
nop. You get new HQ's every 20 active members, so you do have new ones you can build where you like.


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Kids these days!
Year 6 Day 255 3:06
It'd really make no sense to be doing it otherwise. Could lead to a bit of abuse. Or Paramil factions making alot of command centers as forts. :P


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Patriarch of House Ismay
Year 6 Day 255 7:58
Cam Antilles

Plus it gives a reason to scrap a faction and start from fresh, as you'd get to remake where HQs and such are.


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\"Somewhere, there\'s a bullet with your name on it. The trick is to die of age before it finds you\"
Year 6 Day 255 12:02
Well, a reason besides the massive expense of name changes too.


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Patriarch of House Ismay
Year 6 Day 259 13:53
Just to make sure folks understood teh question, I'm not thinking about multiple HQs, only moving the location of our current HQ.

OUr situation is that our 7x7 was transformed into a conf center (not a cathedral, wee started jsut before they were released). we have a better location in mind for a HQ, so we were hoping that we coudl build a cathedral (we don't actually have one yet) and than transfer HQship to it. I wasnt sure if teh current rules stipped you from building HQ facilities, or if they prevented you from having those facilities officially serve as HQs (for starting locations).


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Year 6 Day 260 2:40
The Conference Centre is the HQ facility for Service class of factions. The only situation in which a facility could be transformed into a HQ would be if the faction didn't already have one. If you get a HQ from the 'new HQ every 20 active members' rule it'll be a single use datacard that you can build whereever you like. Once it's built it'll appear on the starting facilities list automatically.


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Kids these days!