Yes, obviously we have no written rules for protecting/unprotecting.
Anywhow: this is how it works:
Faction owned assets are protected/unprotected by the owner of said faction
Proected assets can not be made over by the faction that owns the entities.
Unprotecting costs a certain amount of credits.
- Faction A is owned by player X.
- Player X mis-trusts the person that is in charge as leader of his faction, so he protects certain assets that are owned by the faction.
- Faction leader wants to make over entities for what reason ever, so he has to ask the owner (Player X) to unprotect again. Player X unprotects and the fee is paid from the faction credits.
/edit: Thanks Teya.
Edited By: Vip Fortuna on Year 9 Day 352 15:02 ____________
Hmm, I thought it was in the Rules somewhere, but I can't find it either. The Leader or Owner (and 2IC, I think) can protect any asset in a faction's inventory. That asset can then not be made over. Only owners can unprotect assets. Protecting an asset is free, but unprotecting costs 10% of the ERMP (or maybe it's the faction value) of the asset.
"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."