While I know that the skills can be upgraded in the game, how much can the race and race skills contribute to actual game play? Any advice would be appreciated.
They basically give you free skill points in those skills. Its pretty much the only way to get a maxed out skill level at the beginning as otherwise you are 1 short of the skill points you need.
Also keep in mind that combat and R&D are still being worked on and haven't been released yet. So if you are planning on being some sort of researcher or perhaps someone who needs combat skills you may want to consider holding off on spending too much skill points on those skills at first. I'm not saying not to prepare but you might want to add points to skills you can used at first. That being said it won't hurt you to add points to the non/semi-implemented skills.
Edit: A good idea is to get in touch with someone in a faction you wish to join before you create your char. Still choose your handle and everything but don't assign points and spawn. More than likely they'll help guide you through the process and give you suggestions on what skills will help you with your job.
Edited By: Randy Nightwalker on Year 10 Day 308 0:51 ____________
Please allow me to offer a contradictory viewpoint to what Randy just said:
You will NEVER have the amount of points available at character creation again through normal gameplay. If you do not get the high-level skills you ultimately want by getting them at the start, you might well never be able to afford them later. I always advise people to design their character as if the game were complete, and use points gained through levelling to tweak the character to existing/developing features.
Keep in mind that items and droids might provide boost in skills. If you´re FS then some boosts in skills is inevitable. A skill level of 3 would be good to start out with if you´ve got a long term plan. (To get to skill level 5 without boosts you need 11 more points, thats level 12 on your character).
The suggestion that you should get high-level skills at the start, is the faction talking, They want to make use of you to the fullest at day one, not year 2, since they pay your salery.
“The suggestion that you should get high-level skills at the start, is the faction talking, They want to make use of you to the fullest at day one, not year 2, since they pay your salery.”
It doesn't do a faction any good to have someone with level 5 R&D skills on Day 1. It does them more good to have someone who focused entirely on currently usable skills. It's better for the character to plan ahead for what they really want to do.