Actually thanks I was looking for that picture just yesterday.
Along the lines of plans, anyone know if there will be such a thing as Capture creatures being planned with "shoot creatures"?
I only ask because there are Zoos, and they don't make much sense unless you can get a creature in there
(...unless a Zoo facility isn't for spawned creatures, but just IC reasons of oh I just went and saw the animals at the zoo today)
Which is what makes sensors even more important! To be able to see the approaching threat in time to safely make a hyperspace jump.
And don't start the whole "An interdictor will keep you from fleeing" crap, since there will be a warm up time for those too. What in the world would I be in a GE system for anyways?
Plus, I'm currently constructing a personal hideout that will be undetectable by conventional means (even sensors!). So if I decide to go into hiding ("until the heat dies down"), I could remain undetectable for years.
Plus, I could still fly around at me leisure and still never get shot at. Because even if there's a hyperdrive warm up time, my PLY-3000, and especially my newly acquired YT-1210, will have fast enough sublight to keep 'em off my tail until I can get to hyperspace.
And even if I take a few hits, I'm still alive, and that's all the matters.
..who says Interdictors can't fly to someone else's system? Right now. And completely block anyone from leaving for 3 weeks and then everyone in the system might ask for their character to be dropped since they can't ever leave.
2nd, I don't think combat will be fun.
There should be a good chance of dying and I think to run a Capital ship you'll need a few ACTUAL PCs to run functions such as guns (1 PC can gun 11 NPC turbolasers, for example) and such.
Then sending people to combat sucks. And that's how it is supposed to be. Death and dying and no fun, or else you'll just ruin everything the combine stands for.
Sure the GE could send 10 SSDs out, but if you need a crew of 100 actual PCs to run all of the guns... is that a risk they REALLY want to take?
If they all die, how many are going to want to go back to the GE, and how many are going to pick something.... safer. Like mining.
The whole point should be that you can't have little loners going all trigger happy and singlehandedly destroying a faction.
Sorry but a cap ship in combat is going to be far safer than mining as us prospectors are going to be easy targets being immobile and unarmed. That and materials to replace ammo will be very important so no commander is going to pass up an undefended infrastructure target.
You really think capital ships are going to be safer? During an epic space battle between two factions, anybody who sees a capital ship is going to be like "OMG! There's a capital ship! Deploy fighters! Take it down!". And if somebody sees those fighters, the capital ship crews will be like "Incoming fighters! Deploy more fighters!". It will mostly be fighters and capital ships dukeing it out, and nobody will care about freighters. Compared to capital ships, they're weak and can't deploy fighters, compared to fighters, they're very lightly armed and unmaneuverable. In a way, they're the "worst of both worlds", and most freighters only have civilian uses (hauling RMs or NPCs). But a select few freighters (those with speed and sensors) will prevail in combat.
This is because even though PLY-3000s, and YT-1210s are very useful, they aren't very much a combat threat, only having a single laser. If you're in a capital ship, and another capital ship, a squadron of fighters, and a PLY-3000 approach you, who are you going to take out first? I don't know, but I'm certain that it won't be the PLY-3000(assuming I'm not flying it lol). So if you want to stay out of combat, then a freighter is the thing for you. If you can afford it, an ATR-6 is even better than a PLY-3000 or YT-1210, being just as fast, with good sensors, but much better armed.