I was the one whose construction has caused this entire mess. I don't expect anything to change, I just want people to hear my side of the story, show how the rules were unclear and open to different interpretations, try to improve the game, and make sure this doesn't happen to anybody else.
First off, I am glad to see the addition of an example to the rules. If that description had been there I wouldn't have had the different interpretation of the rules and this mess would have been avoided.
Second, I would like to pull a few quotes:
“The faction owning more than 50% of the flats of a planet, with these flats being all powered is considered as the government of the planet.
“It's your fault for not making sure your flats were powered, as the rules clearly state they need to be for you to have control.
- Hal Breden
“The rules clearly state that only powered flats count toward planetary control
- Mikel von Bianchi
Ironically, even here we are reading and saying the same thing but reaching different conclusions. My interpretation of the rules prior to this was that only powered flats counted towards planetary control. As an example, if I had a planet controlled by a powered personal residence and the Galactic Empire came and laid down 30 unpowered Skyscraper 100's I would still retain control of the planet because my facility was powered while the Empire's was not and I owned more than 50% of the powered flats on the planet.
Third, I would like to pull another quote:
“Go cut power to an entire city IRL and see how long it takes for anarchy to break loose. It's the exact same principle here - if you don't take care of your population, they aren't going to respect your control.
- Hal Breden
I don't know where anybody else lives but where I live the winters can be brutal with deep snow, the spring and fall often bring freezing rain, and the summers are full of thunderstorms and tornadoes. All of these phenomena can cause the power to drop off to an entire neighborhood or even half a city for a few days to a week. Anarchy doesn't break loose during those times, granted if it was that way for months or if I arbitrarily turned off power to people for no reason things would be different. But to expect a perfect suburban utopia while a city is undergoing construction from ground zero is not very true to IRL situations and I believe this should be reflected in the code.
Fourth, as long as we are bring IRL situations into this in an effort to make the Combine an accurate simulation, let us discuss this as it ties into the third point. I can run a faction with 30 members and tell all of my them to go pound sand on Tatooine. If they all leave the faction is left with 1 member, me, but I have two weeks time to get more people recruited before facing faction dissolution. But yet if I turn off power to one personal residence or if a tavern finishes construction unpowered I can immediately and instantaneously lose the local government and planetary control under the right circumstances. I would think trying to operate a large scale business that a faction represents alone would be much more taxing than having a few buildings without power for a few days. That doesn't sound like anything that would happen where I live and I bet it doesn't sound like something that would happen where you live either.
So, in conclusion I have shown how the original rules were not clearly written and open to different interpretations as evidenced by the proposed addition of an example by Clarr Solo. I hope this addition to the rules helps somebody else and prevents them making from operating under the same misunderstanding of the rules I had. That brings me to my last task in entering this discussion, what can we do to improve the Combine in this facet?
I propose the following changes to the rules and I will post this in the appropriate section of the forum as well. I have incorporated my proposed changes to the rules and made the language and intent of the rules and examples clearer and easier to understand. Whether this is something that can be coded and implemented is above my knowledge.
1.1 Planetary Control
The faction owning more than 50% of the flats of a planet, with these flats being all powered, is considered as the government of the planet. Unpowered flats, including those owned by the faction acting as the government of the planet, are not included and can count against the flats required to maintain planetary control. Facilities that finish their construction unpowered will have seven days to become powered before being used to determine the government of the planet. As an advantage, the group will get the monthly tax income of that planet and will be able to fix the Tax Level, providing they are a government faction. The group name will be displayed in the planet's information as being the legal government of that planet.
If the majority of the flats on a planet are owned by NPCs or are unpowered for more than seven days after construction is finished then the government will be neutral and 'None' will appear in the planet's information.
As an example, the Galactic Empire owns a powered High Rise 10, which provides 10 flats, on the planet Coruscant and totals 100% of the planet's total flats. At this point in time they are listed as government of the planet due to the fact that they own more than 50% of the planet's total flats.
The New Republic builds a High Rise 20 which is left unpowered at the completion of its construction. At this point in time, the Galactic Empire retains control of the planet as the High Rise 20 has not been used to determine the government of the planet.
Seven days later the New Republic's High Rise 20 is still unpowered. At this point in time neither are listed as the government of the planet due to the fact that of the 30 total flats on the planet the majority of them are unpowered.
Later, the New Republic finishes construction of their power generator and assigns power to their flats. At this point in time, the New Republic is listed as government because they own and have powered 20 of the 30 total flats.
If a facility containing flats (house, high-rise...) is made over to or by a faction, then the local government is recalculated. Therefore, trading facilities may generate a change of government, including the disappearance of any government for a planet (for example, if the faction governing the planet is giving all its flats to a character, then the government becomes 'None').