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Year 6 Day 348 17:19
Marcus Traven

It's obvious that X-wing and A-wing pilots both fly and target weapons. And I understand that leadership allows a PCs to lead NPCs (the number dependant upon the level of leadership) but PC's are only allowed to lead units of the same kind, yes?

I mean an X-wing pilot with good leadership could "lead" a number of NPC piloted X-wings but no A-wings or B-wings.

So how does a capital ship operate it's guns? I mean a commander of a SD (for want of another easy example) with high enough leadership could lead a squadron (or flotilla-whatever) of SDs but not the gunner teams crewing his own SD's turbolasers- or am I wrong?

Do all capital ships require a "gunnery serg" PC to lead the NPC gunners who operate it's weapons? And if so, why don't I ever hear of them being in demand, surely there are more pilot than gunner PCs.


Year 6 Day 348 18:05
Shambree Shimsham

Whoa, maybe I missed something while reading the rules, you need people to man the turrets?


Year 6 Day 348 19:34
Marcus Traven

I don't know. I haven't seen it refered to in the rules. That's why I'm asking.


Year 6 Day 349 9:45
what in the hell is an SD?


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\"Tread with care in foreign lands human, if you are lucky you will only lose your pride.\"
Year 6 Day 349 13:30
Star Destroyer


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Stabro Bledorkix
Space Log
Year 6 Day 349 18:56
Capital ships will rely on NPCs, which will probably need to be hired at a later date rather than being created like the current ones. The rules on the subject will be updated and expanded well before combat. Don't worry about it before then.


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"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."

Only fools and children dream of heroes.
Year 6 Day 350 0:25
Deleted Post
Deleted by Marcus Dren. Reason: irrelevent
Year 6 Day 350 15:12
Tai`to Kale

Well Shambre, there is a stat for maning capital ship turrets, so i suppose that a crew of gunners will be needed in the future.

I suppose all of the NPC rules will eventually be revised and fixed, incluiding the whole same type thing. But i suppose it would be more interesting if you needed a PC "coordinator" to coordinate the NPCs in shipmounted turrets, It's how it works in most star wars sources afterall.


Year 6 Day 351 23:39
I would have thought that yes, your targeting ability on a cap ship depends on your targeting skill. So effectively, ignore NPCs for now because your own combat skill will determine how will you do far more than your NPCs.


Year 6 Day 352 13:33
Only if you have enough NPCs to man those guns.


____________

"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."

Only fools and children dream of heroes.