I am producing 12 Y-ties that said would take about 5 days. They finished but where still at 0% and now they have reset to 364d 7h.
Ship Ids:
ID# 206361
ID# 206370
ID# 206371
ID# 206372
ID# 206362
ID# 206363
ID# 206364
ID# 206365
ID# 206366
ID# 206367
ID# 206368
ID# 206369
They are in Factory Kebrisia 2 (ID: 483998)
I report this on the 9 nov but still have not heard anytrhing
This is the 2nd time I have reported this. The first time it was for the ship s I am producing finished but where still on 0% and they reset to take another 365 days. Now I came here to look to see if there where any updates and the reports had been deleted. So I went back to my inventory and it has added another year to the finish time. The ships should have had finish already as when I first but them on it said it was to only take about 5 days.
Jenos hinted you that you might be using wrong amount of NPCs, and that it's not a bug but the correct construction time considering the number of NPCs.
So just out of curiosity, how many NPC workers are you using?
Kir is also saying that the timer dropped completely (as in they were finished), then reset to a year. That sounds more like a bug than just an excessively long build time.
With Jenos hinting at Clarr addig years to the countdown. With this addition it has also added another year to the building time. So this is another problem.
I added the years field to the counter displayed on the inventory page.
"3 days 2 hours" was what it *was* displaying
"55 years 3 days 2 hours" was what it should have been.
Notice how there is no years field in the first one.
The absolute ETA, e.g. "Year 66 Day 1" has always been displayed correctly and has remained constant.
Had you read that it would have made sense why your counters were going from 0 days to 365 days.
It's a display bug that's now fixed. Your ETAs are correct and if you don't like it, you can abort them.