There's one in space skills and one in ground skills. Both have the exact same description so I assume they have the same function. I think one needs to be take away and stat points given to those who had stats invested in whichever is taken away.
In my opinion air command would be the same regardless of what you are piloting, the different commands represent the ability to strategize in air setting, not the ability to pilot in it.
So, with the same amount of skill you would most likely do the same manuever and thus your team recieve same bonus. It might be too late to change the way it works, but that is what it is supposed to represent.
I'd suggest that tactics for using ships and vehicles will be different, actually. The moves that ships make will be different from the moves that vehicles can pull off, and being familiar with the capabilities of everything at your disposal determines your tactics.
"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."
Starships in atmoshphere use repulsorlifts, so do airspeeders. There is no real difference, really.
You need to know maniuvers in this case. The kenobi offensive for example, will always be performed in the same way regardless of what you are piloting. The difference would be the end result, which would be slightly different depending on your piloting skills. Thus the same manuever would be used equaly if performed in the same conditions.
As i said before, i think it is too late to make any changes to this...
We need Vehicle-Barge AIR Combat since most barges have flight grade repulsorlifts in the rules page.
But air command seems like something that would already stay in ground category. and if air command is removed from space category they would both have the same amounts of fields to fill (currently space category has 11 skill fields whereas ground category has 10)
Or move the different types of command into social, since they are pretty fitting with leadership.
Overall i would move space, air and ground commands to the social category. Move R&D items and R&D medical to science and add Vehicle-Barge AIR Combat to the ground category.
That would be fitting in my opinion. But far too enfuriating to the people who have already made their stats.
well then, the best option would be to remove air command from the space category. That way the will both have the same amount of stats.
Or remove air command from ground and add Vehicle-barge air combat.
Or remove the flight grade repulsorlifts from the barges and the air command from space category. That way we don't need vehicle-barge air combat and both (ground and space) categories will have the same amount of skill fields.