I was asked to create a new thread for any questions I have, rather than use someone else's thread, so I started this...Note, though: I want this thread to be used by other newbs after I don't need it. Hence the name.
Now for my first question....Is there anyone willing to test me for Force sensitivity?(I doubt it)
You should have no problem finding someone willing to test you. Just be aware that some might not be as friendly as others. A few might even hold you captive, if you are force sensitive, and force you to make a shiny new lightsaber for them.
The raw material price is just an estimate on how much you would need to pay for the raw materials used for making the ship. Keep in mind, this is raw material only. Then, you have to have a datacard, which is used to produce said entity inside of a shipyard or other equivalent facility. All of this has to take place in a facility, bare in mind, and is therefore owned by a faction or rich person. Sometimes these facilities are rented out for production purposes, in which case some sort of monetary benefits must directly ensue. All of this and the fact that profits must be made afterward lend in the fact that prices might seem so steep.
Think of it more simply like this. In real life, Apple is a booming company known for their MP3 players, the iPod. Now, an iPod's production cost is pretty low for the company, as well as shipping and packaging, yet they sell for upwards of $300. This is because like Combine, everyone's in it for the money and it's basically what turns the world round.
The "raw material cost" is based on a server value. That server value is then used in the equation to extract that material from deposits, but is not the same amount that the faction pays to get the material. Then you have to factor in the costs of prospecting, the city, the mine, NPCs, the power generator, faction wages... and of course in most cases a healthy profit margin.
The ship, or other asset, then has its own construction cost, again based upon the raw material cost, and again factoring in all the other requirements to actually produce a ship... and again the profit margin.
Even if you have the means to produce your own entities, the equations mean that the cost of production is considerably higher than the raw material costs.
"May the Grace of Ara go with you, and His Vengeance be wrought upon your enemies."
Pretty much, if you were producing it yourself, and had your own mines to get the raw materials, the final cost would be approximately 3x the listed rules value. Then as others have said, people have to pay for the use of a datacard which increases in price as time goes on because people want more money, and people are greedy so they sell their stuff for a massive markup. But people get enough money to buy it anyway. Swings and roundabouts.
Ams, levelling up is done through getting XP. Getting XP is done for pretty much anything in this game. Check ther Guide - there should be a nice page there on what gives XP, unless someone has deleted it or something.