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Year 12 Day 91 10:21
Was looking at the weapon stats this morning, and noticed they now list 'Min/Max Range' & 'Min/Max Hits', but all the thrown weapons have a max range of 0 and everything has 'Max Hits: 3'

Ah was wondering if that is because the code was added 'across the board' and haven't gotten around to all the weapons yet, or if thrown weapons, like Stun Grenades, are not actually ranged weapons


Year 12 Day 91 11:26
You can throw a grenade over 2 kilometers?


Year 12 Day 91 11:48
Kuro Neko

You can throw a grenade over 2 kilometers?

- Mikel von Bianchi
 


Sure, if it's a low gravity asteroid.


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There is no god but Ara... All will walk his path...
The Faithful of Ara <--- (Warning: music link)
Year 12 Day 91 11:55
So, they are not ranged, they are PBAoE (or maybe just AoE)


Year 12 Day 92 4:49
Jesfa


The 0-3 is just the default thing used to test on dev, the actual ranges will be different. The 2km x 2km thing was mentioned at dev over lunch, in regards to facilities, and there's really no good way of handling it, especially when you consider that a 1x1 statue is really 2 square km. Not bothering to mention a 1x3 tavern or things of that sort.


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Year 12 Day 92 5:04
Which is why for awhile, several of us suggested turning "facilities" into districts and the like.

Tavern = Entertainment District, Statue = Memorial Park, Personal Residence = Suburban Development, etc.


Year 12 Day 92 5:08
Ralgarrch

Or we could just pretend its a game with map squares that don't need a defined imaginary size.


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Year 12 Day 92 5:59
Thank you Jesfa, that's what ah thought, well, it makes sense now anyway (the numbers being used are just an arbitrary figure so Sin & Clarr can have fun beating each other)


Year 12 Day 92 6:06
Or we could just pretend its a game with map squares that don't need a defined imaginary size. 

Like the tabletop RPG?

Oh wait... They have sizes attributed to them too. Oh drats. Most games do!


Year 12 Day 92 7:07
Nowhere in the rules does it mention that city squares are 2km x 2km.


Year 12 Day 92 10:07
They did until you removed it on January 12, 2010.


Year 12 Day 92 16:03
Serevok Khalid Dakelh

The rules do say it simply through how the speed skill works. Speed 0 is 4km per hour and it moves at such a rate that it makes the squares 2kmx2km. It's just how it is, unless you're going to change how the movement system works.

Removing where it mentioned the spaces being 2x2 km is the equivalent of sweeping dirt under a rug. It's still there.


Edited By: Serevok Khalid Dakelh on Year 12 Day 92 16:05
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"Always outnumbered, never out-manned"
Year 12 Day 92 23:06
Yawn. Then how come characters can walk around a city at a disproportional speed much faster than ships?


Year 12 Day 93 1:05
Ralgarrch

"Like the tabletop RPG?

Oh wait... They have sizes attributed to them too. Oh drats. Most games do!"

Yes, but this game doesn't need to.


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Year 12 Day 93 4:19
Serevok Khalid Dakelh

That would depend, is it a new update?

http://www.swcombine.com/rules/?Character_Skills

Read under speed. It's always worked like that.


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"Always outnumbered, never out-manned"