I don't see where the flaming is going on really, other than from your two. Its been stated that it was the admins decision to have drugs and medical items indistinguishable right from the start. The fact that in the, what, 6-12 months since it was introduced no-one has thought that this would be such a big issue and made a suggestion about implementing some way to detect the difference between them shows that no-one really cared about it. They bought bacta from medical factions if they wanted to be sure, but otherwise took a risk buying it on the market.
The funny thing here is that its only 2 (maybe 3, not sure what Lex's position is) complaining about a feature that was implemented months ago and finally had the bugs taken out of it.
“In RL, if you want to find out which/what drugs, then you take a certain amount, approximately your typical dose of such drug, and perform chemical tests upon it. Once these processes are complete... you won't be wanting to take said drugs - or medication - for the original intended purposes, I guarantee you. ”
Bacta is a synthetic chemical substance supported in a fluid mixture right. In RL if you wanted to find out if bacta was bacta, and you had a sample that you knew was bacta, I could test confirm it in about 5 minutes in one of the schools labs. Would take less then 1ml of your syringe to find out. Give me a day and I could find give you a rough layout of whatever other molecules were present in your solution. If there were a few drugs that resembled bacta, it would not matter the composition in the syringe, if I had the drug data, in the same 5 minutes I could give a rough composition of what you had. All this could be done with a sample smaller then a leaky faucets waterdrop, hardly destroying of your syringe.
This is with aging and semi-cheap equipment, I only add this as I did a few years of research in something similar, molecular drug analysis.
On the topic can you just stick the thing into an npc arm, and hope the rest of the batch acts the same way?
“You can test a *batch* of bacta/ryll for what it is when
- being in a medical room
- have a medic NPC in your party
- have a MediKit with you
One piece of the original batch is being destroyed and one use of the MediKit (1 bacta refill), too. This could reflect that you do tests with a probe like a dote/antidote experiment.
- The test can either be an automated success or (to reduce the chance of a success) a skill test on Medical Treatment could be added.
- It can either be instant or take a certain time.
- The result would be a personal event telling the result.
- Vip Fortuna ”
I like this proposal, but i would add a scanning item into the procedure, like a Biological sensor pack instead of the MediKit.. This would allow to test the other items (Healing Stick/Death Stick and Batca Patch/Ryll Patch).
To perform the test within the Facility Controls of a Lab would be an option, too.
In the process of the testing, the sample would be unusable. This would mean that if you're attempting to test a sample of a refill patch, the sample would be destroyed.
So that could end up to that you get a test result which contains that the sample was an batca refill. But this necessary doesn't mean that there are no bacta ryfills within the batch of refills. It would be still a crapshoot. But this proposal, including the proposal of Vip Fortuna wouldn't directly affest the person who wants to make a test of the respective item.
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Sinnce this is discussing Bacta and Ryll, has anyone seen if you can repackage both ryll and bacta items of the same type into the same container? Usually it doesn't allow you to package items of different types together, but has this been worked around for these? Clarr?
Well, then the actual testing method is obvisiouly, if you can't repackage ryfill and refills together.. I would mean that you have to carry one of each medical item with you. If you're unsure what the "unknown" item contains (origin or counterfeit), simply try to repackage it with the medical item you're carrying around..
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