It it my understanding that NPCs do not need any protective equipment, regardless of planet type, to survive. This is because they are exempt from atmospheric HP penalties.
But Ewoks, however elite they may be, have an ocean terrain restriction. Are NPCs also exempt from race terrain restrictions, or are they the same as PCs in that respect? If they cannot, in fact, travel on ocean terrain, will equipping them with aquatic survival gear allow them to do so, just as PCs?
I ask this of course, in order to discover the feasibility of an Elite Ewok Frogmen team.
Wet Ewok is going to STINK! I mean, if you think wet dog is bad, you have another thing coming!!
- "Hal Breden" ”
Well, I actually thought of that. That's while they'll be wearing full body drysuits with built in dehumidifiers which disperse their sweat into the water they're swimming in, to keep them dry and not so smelly.
But like you said, it looks like it'll be yet another thing I'll have to test myself.
However, if anyone has tested this please let me know!
As for the question, as Hal said survival equipment doesn't seem to work on NPCs as they are not affected by atmospheres at the moment, so I suspect it won't let them walk on water.
They can have armor, just not right away. As soon as they set foot on land, they can take off the suit, take their armor out of their backpack, and put it on. An amphibian survival backpack can easily hold a kinetic armor vest and a Corellian powersuit helmet.
Before deploying, I equip them with their aquatic survival gear. Then I switch their inventory tag to one with a near identical fitout, except that they have the armor and helmet instead of the suit and mask. Upon landing, I could mass empty the backpacks easily enough, by ordering them to drop their items. Then I can select the backpacks and "empty selected items". Then I order them to pickup their fitout, and presto! They're armed and armored!
The main drawback to this tactic is twofold: Although the amphibian survival backpack can hold the suit and mask after removing the armor, I'd have to load them all up one-by-one. This would be time consuming, especially during a beach landing where time is critical. And I'd also have to load the armor and helmet back into the backpack for the egress. However, I guess I could stock up on extra suits and masks and just replace them after each mission. Equipment is cheap, Elite Ewok Frogmen are priceless.
But it all rests on whether Ewoks can utilize survival gear! *kneels and prays*
“...[NPCs] are not affected by atmospheres at the moment, so I suspect it won't let them walk on water.
- "Ellias Aubec" ”
I figured terrain restrictions and atmospheric effects were separate systems. Is this not the case?