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Year 12 Day 266 14:01
If you have a pilot skill of 5. Would hiring a pilot NPC make any difference in travel time? I noticed the Nac Comp only calculates up to 5.


Year 12 Day 266 14:23
Pilot NPCs don't have any function yet, so they would not help your travel time.


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Light speed is too slow! We're going to have to go right to...Ludicrous speed.

Amp Thane, Captain, BFF-1 class freighter EQUUS
Year 12 Day 266 16:20
it dosn't look like you can have any skills over rank 5, so the nav comp won't show any higher.

http://www.swcombine.com/rules/?Character_Creation

if i'm reading this wrong someone please point me out on it.


Edited By: Raheem Quintana on Year 12 Day 266 16:20
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Year 12 Day 266 17:26
I think Zack was expecting NPC pilots to boost your own skills. However as stated above they are not implemented at the moment and do nothing. It is theorised that they will simply allow you to replace your own skills for flying ships, rather than boost your own.


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Year 12 Day 266 18:12
It is theorised that they will simply allow you to replace your own skills for flying ships, rather than boost your own.

- Ellias Aubec
 


This makes more sense than adding to your skill.

Given that a ship's Hyper Speed has a far greater impact on travel speed than Piloting Skill does, I'm more excited by the idea of (eventually) being able to modify ships with improved engines. >:)


Year 12 Day 266 20:03
Ah was expecting that NPC Pilots would eventually allow you to fly more than one type of ship (ie freighter/capital ship with fighter escorts), or act like Astromech droids and allow you to go potter in your freighter while they continue the flying


Year 12 Day 266 22:14
Its possible they will be used for wingmen, but not for what droids do. The intention is that droids and NPCs will do similar but different things. Preventing travel abortion when you enter a docked entity is the droids area of expertise, and NPCs will not have that ability.

Unless the devs change their mind of course.


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Year 12 Day 266 23:14
Ah have a couple freighter pilots, and a cap ship pilot, plus even a couple barge pilots and just working on building up a squadron of Chir`Daki pilots :D


Year 12 Day 267 2:38
Ah have a couple freighter pilots, and a cap ship pilot, plus even a couple barge pilots and just working on building up a squadron of Chir`Daki pilots :D

- Tiali Bixa-Loca
 


Remind me not to cross you when space combat comes out. The last thing I want to see is you and your flying squadron of Chir`Daki closing in on me. XD


Year 12 Day 267 3:06
Thats ok, you just get a better ship and blow her up. Silly uglies have no chance against proper ships.


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Year 12 Day 267 5:34
Chir`Daki are factory designed and built, not cobbled-together pieces of crap


Year 12 Day 267 5:39
Actually, they are cobbled together from pieces of X-Wings and TIEs ...


Year 12 Day 267 5:47
The X-Ceptor is cobbled together in junkyards from random pieces of damaged X-Wings & TIEs, the Chir`Daki was specially designed in a factory using X-Wing & TIE designs (may not be as good as either full version, but still vastly superior to the the 'uglies')

And before mah pilots get to even sit in one of mah ships, she has to first prove herself in both an X-Wing & a TIE


Year 12 Day 267 5:52
Well (besides that we're miles off topic) that won't happen. I'd like to see you get access to both to be able to do that.


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Year 12 Day 267 17:21
Lorenzas Atticus

Although we can already fly a squadron of fighters by ghost piloting* them I figured that if combat were implemented than fighters piloted by ghost pilots would be either pretty weak or have that ability removed completely. I hope that if this is the case than NPC pilots would then be able to pilot fighters and use their own skillset instead of being set at a low skill level or borrowing a fraction of the PC's skill level controlling the squadron.

*using the NPC pilot assign drop down menu under ships in your inventory