Ok, so I know how a lot of so-called "medical items" are actually their ryll-based equivalents. I'm wondering how you make these counterfeit items, and if you can test them to see if they're real or not. I, for one, don't want to fly into combat and find out that all of my medical items are actually just making my troops (or me) high. So, is there any way to see an item's "true color"?
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It's a known fact that painting a red stripe on an X-wing makes it go faster.
I can see it now-"You attempt to fire your bryar pistol at the angry rancor, but to your horror, a jet of water spurts out instead of the usual blaster bolt".
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It's a known fact that painting a red stripe on an X-wing makes it go faster.
Pity you can't shoot your own NPCs, that would be one way to test them out: hire a builder (or one of the other NPCs that really don't have a role, like a priest), hand out the suspect weapons to your other NPCs and take turns firing at the 'target' (no experience since it's your own NPC you are executing)
If I go down to the local gun store, despite the fact that I am by no means an expert, or really novice for that matter where guns are concerned, I could tell if a gun was a cheap plastic fake over a real one relatively easily.
But your average person also can't tell the difference just by looking at it whether an aspirin is real or a placebo. Unless you're suggesting that everyone has their drugs checked before consuming them?
The lesson: Only buy guns and drugs from respected dealers.
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This user is currently in the process of moving, and so is semi-inactive.
That's only part of the lesson Shuji. How about people who make fakes of authentic antique guns? The novice wouldn't be able to tell but a professional would. By the same logic there should be methods to test medical items.
Also, you mean to tell me that I can take RMs and forge them into space worthy ships that utilize a hyperdrive to travel but that somehow I'm too dumb to test a few medical products in a lab or hospital? We're obviously not the average people in the galaxy. I can continue to draw parallels on how this feature makes no sense if it's hard for you to understand.
And I don't create medical items myself. So I get the workers to do that too. Which is why I'm going to hire some of those said workers to test the medical items. Next?
I completely agree with Elijah-we're not normal here. It's been said in other posts-there's an estimated septillion (I think) sentient beings in the galaxy. Only about 4000 of those are played by characters. So why can't we be the "Creme de la creme", able to tell if they're about to hurt themselves or heal themselves?
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It's a known fact that painting a red stripe on an X-wing makes it go faster.