"There is losing your character because you picked the wrong fight, and then there is losing your character because a bug prevented you from returning fire/moving away/boarding a ship/etc. One of those is good, one of them is bad."
I see what you are trying to say for PvP.But in comparison to how SWC has it set now that makes no scince.
In PvP the players are fighting sounds fair if you get killed trying to escape or miss fire.
If your referinsing this "There is losing your character because you picked the wrong fight," for the system you got now A/E,(PvV) then you poorly judge the fact that more player that havent done crap get killed then those that pick the fight or cause lots of mischief,and then the victim is told to be quite your breakin ic rules.
It Honostly sounds like padding,taking something that is not so fair now and adjusting so that the would be winner form this system has away to get away from someone that would be at a disadvantage at this system but has a chance to fight back in the other system.
Now Security guy comes aboard pilots ship (with/without a reason)and fails an A/E..Pilots response????all that is available is the pilot can run..
Security guy comes aboard ship (with/without reason) and fails A/E and waits for cool down..Pilots response combat or run,,,,,,,
sounds like your giving the original guy (security) an easy way out of combat if he picked the wrong fight
I hope what I said makes scince.
Just from personal experience on this game thats what it sounds like.