2027 active members
159 are online

Year

20

Day

236

Time

06:00:09

Guest
Year 7 Day 61 14:17
Revan Corrus

CR = CL x (Sum of (Facility [A] x surface [A]) ) / (Sum of (Facility [B] x surface [B] ) ) x eTL

* Facility [A] = Hotel, Park, Tavern, Factory, Mine, Warehouse, Slaves market, Labor Camp, Bank, Alazhi Farm, Naval Shipyard, Dry Dock, Research Centre, Computer Control Centre
* Facility [B] = Hotel, Park, Tavern, Factory, Mine, Warehouse, Slaves market, Labor Camp, Bank, Alazhi Farm, Naval Shipyard, Dry Dock, Research Centre, Computer Control Centre, Civic Center, Imperial Palace, Barracks, Prison, Statue, Fountain, Port, Casino, Crew Quarters, Chemical Processing Facility, Council Flats, Conference Centre, Command Centre, Government House, Royal Hapan Palace, Palace, Holonet Communication Centre.
* surface = size x size

In effect, all facilities from the A list increase the crime proportionally to their size, while a facility present on the B list but not on the A list will reduce the crime.

"all facilities from the A list increase the crime proportionally to their size, while a facility present on the B list but not on the A list will reduce the crime."

Some of the buildings are in both lists and I'm a little confused how they affect on the CR. If I build a house tavern, how is that going to affect on the CR? Is it getting low or it's going up?

Same is with the Morale:
M = (1-(CR x TL x CL)) x (Sum of Facility [U] x surface [U]) / (Sum of Facility [V] x surface [V] + 2 x ( Sum of Facility [W] x surface [W]) + 4x ( Sum of Facility [X] x surface [X]))

0 < M < 1

* Facility [U] = Hotel, Park, Tavern, Factory, Mine, Warehouse, Landing pads, Fountain, Statue, House, Semi Detached House, any High Rise, any Skyscraper, Chapel, Church, Temple, Cathedral, Praxium, Royal Hapan Palace, Bank, Alazhi Farm, Naval Shipyard, Port, Dry Dock, Research Centre, Starport, Casino, Computer Control Centre, Conference Centre, Command Centre, Government House.
* Facility [V] = Personal Residence, Semi Detached House, any High Rise, any Skyscraper, Workers Compound, Council Flats, Crew Quarters.
* Facility [W] = Hotel, Tavern, Factory, Mine, Warehouse, Landing Pads, Naval Shipyard, Port, Casino, Chemical Processing Facility, Starport, Bacta Refinement Facility, Recycling Plant.
* Facility[X] = Slaves market, Labor Camp, Sith Temple
* Surface = size x size

In effect, all facilities from the U list increase the moral proportionally to their size, while a facility present on the V, W, X lists will reduce the moral. Facilities from the W list have a twice worse effect and facilities from the X list have a 4x worse effect.

Why there are buildings that both increase and decrease the morale? If I build a skyscraper how it's going to affect the Morale? It's going to reduce it or to increase it?

Year 7 Day 61 22:17
Pointed Vey this way.

____________

Kids these days!
Year 7 Day 62 16:22
Kevin Chambers

The reason for having them both above and below is to get more variety in answers you can get.

Also things above and below tend to bring you towards 1. So wether it increases towards 1 or decreases towards 1 depends on your stats.

Pretend your current stat is 0.5 or 1/2
if you add 1 to top and bottom becomes, 2/3 = 0.66
another 1 becomes 3/4 = .75
another 1 becomes 4/5 = .8

On the opposite side pretend your stat is 2 or 2/1
if you add 1 to top and bottom becomes 3/2 = 1.5
another 1 becomes 4/3 = 1.33

Crime is impossible to get A/B to go above 1 so that always brings it upwards towards 1.
Morale it is possible to get U/ (V + 2 W + X) to be above 1 so it depends.

Year 7 Day 63 1:52
sorry if this is the wrong thread... but when do you receive income from facilities?

____________

\"Tread with care in foreign lands human, if you are lucky you will only lose your pride.\"
Year 7 Day 63 2:25
Heh. We still need last month's income...

____________

Patriarch of House Ismay
Year 7 Day 63 10:03
Revan Corrus

I see. Thank for explaining, Kevin.

Year 7 Day 63 20:40
See this bug base post for updates on faclity income Ekoo.

http://swcombine.com/bugs/view.php?id=5484

____________

Kids these days!