Okay, Mikal. You're right. My mistake. When I look back at the answers given, several of them do indeed seem to hold within them this kernel of truth, that without a hangar bay, one cannot have vehicles aboard, nor transfer them. And you're right. It was MY MISUNDERSTANDING that these answers seemed hopelessly convoluted and strained, when in fact they were at worst imperfectly expressed.Edited By: Gort Horth on Year 13 Day 106 13:12
The mistake I was laboring under, was that any docking bay would have space for vehicles, and that a hangar bay is essentially the boarding ramp one never uses in space. This is actually how the game functions as I'll explain below, but in the coding, not so. Seems to me really this is again a coding thing about what is and is not allowed. No boarding ramp required for a hangar bay that never sees use on the ground.
And you're right. I was unnecessarily hasty and judgmental and those I insulted or offended all have my apologies.
However: "Of course, not content with that, you come back with insults and yet another diatribe where you demonstrate that you fail to comprehend a feature entirely (namely that hangar bays have space "set aside" for them). To underscore the point, I was just recently on board a Star Destroyer, in a hangar bay where some AT-ATs were sitting quite easily outside of any sort of ground-to-space carri shuttle. Quite different from your observation that the feature could "never be used", n'est-ce pas?"
In coding, perhaps there is no space "set aside", but on any real ship, or even a SWC expression of a ship, there most certainly is. I'm currently flying a Bayonet, and the docking bay and hangar bay each are their own rooms--hence space "set aside" and in the SWC representation, these two rooms are not connected--so how does one use the hangar bay to move vehicles between ships? Fact is on the Bayo, the experience is that the vehicles, of which I have 4 stored; act as if they were in the docking bay with the ships, despite they display in the hangar bay. Hence my mistake above.
There are lots of these sorts of inconsistancies that lead people to make mistakes as to how the game works and since the answers are almost never in the rules, people like me are forced to ask about them. I get when Syn says that there is no space "set aside" for a hangar bay, but until he says it, is there some reason these sorts of things ought to make sense? And you now have me curious--are the docking and hangar bays on a destroyer attached? Otherwise, how does it make sense that the AT-AT's standing in the hangar bay, ever have access to the ships in the docking bay?
BTW, I'm not asking any of these questions to be a pain in the ass. They turn out to be significant issues. For instance, are you aware that one can break into ships using a vehicle to gain entrance to the hangar bay, when one is locked out and can't gain entrance with a ship into the docking bay? I did this the day before i asked the question I did. I'd like to know more about these things for good reasons. Fact is, it appears Void Spiders are the perfect assault vehicles for ships in space, since they dock in hangar bays and the security measures normally used to keep out the unwanted through access of the docking bays do not apply.
My psychiatrist told me I was crazy and I said I want a second opinion. He said okay, you're ugly too.