I started this thread in an attempt to gain some insight on how to be a successful Freelancer. I read the small blurb in The Guide and have spoke to a few people regarding the subject but would like to open some discussion amongst other Freelancers in regards to best demonstrated practices and experiences.
Aside from taking odd jobs and trading in the market, how can I make a ton of credits?
I am interested in ship building but have been told that Factions have a foothold on Datapads and that Freelancers do not have the ability to own them. How difficult is it to rent them and how does that affect your bottom line.
I became a Freelancer because I wanted to be self sufficient and self reliable. Is there more out there than just odd jobs and trading?
Thanks for your input.
Edited By: Shobba Pau on Year 13 Day 207 6:39 ____________
I'm going to chime in here, because technically I'm a Freelancer in a faction. I (for the most part) can do whatever I choose, but have the basic limitations of being freelance.
“Aside from taking odd jobs and trading in the market, how can I make a ton of credits?”
Making a ton of credits outside of trading and odd jobs is tough. Even tougher when you're freelance. One thing you can try is hunting bandits, and selling the more uncommon stuff they can drop.
“I am interested in ship building but have been told that Factions have a foothold on Datapads and that Freelancers do not have the ability to own them. How difficult is it to rent them and how does that affect your bottom line.”
Only factions (at least at this time) can have datacards. Unless you plan on starting one, you'll need to interact with them to get the ability to produce ships. You'll have to ask the datacard holders about pricing and terms, because they vary. You'll also need access to a station to produce them. And materials from a mining faction. And a hauler to transport the materials (unless the mining faction delivers).
As you can see, it's a long and tedious path.
“I became a Freelancer because I wanted to be self sufficient and self reliable.”
You're already self-sufficient. Once you acquire everything you need (weapons, a ship, some armor, some NPCs), everything else is a want.
Gather assets. You'll need assets depending on what you want to do.
I was running shipyards for a long time, so I needed a lot of stuff to move materials, move the ships, ect. DM me if you wish. I run, and have run, ship factions before. I can help you out if you want to do ships.
build up capital. always good to have cash.
Edited By: Jacen Bae`le on Year 13 Day 201 14:17 ____________
9 out of 10 fully written posts are never posted because, I am too lazy to hit the post button.
use your creativity. first of all I think that almost all the way(s) to make money as a freelancer need to you join or just use a contract with a faction. What I still do these days is build yourself your own production line. Get yourself either shipyard or factories and you are ready to pay for every production cost ( rms, workers and such) but at the end, you're sure to get more than what you spent.
I am not a freelancer and not sure I ever really was, but for a long time I didn't work for any faction.
I think easiest way for a new player is to do transport jobs, everybody needs something moved somewhere else and its about the only thing you can do without a faction's help. But the limitation is what ships you can afford, like with small freighter there is only NPCs, item, droids, small vehicles maybe. For mats you need big haulers and to move other ships you'd need a capital ship with docking bay. All of them pay well enough.
All rich people share a common attribute, we rather pay someone else to move our stuff than doing it ourselves =P If you are lucky enough to land a long-term contract with someone rich, you can be freelance for months or years and come out wealthy.
Freelancing production is bit more complicated, you need capital to afford Shipyards or Factories, DCs, NPCs and RMs. And then you need to find a faction that will let you start the production and will send you whatever you started.
Prospecting is also good for freelancing in my opinion, you only need to sit in a mining faction I believe, if you own your equipment the cost is taken from your account (might be faction's, its been a while I did that.) But again, unless you find somewhere to borrow the equipment you need capital to buy it.
Also there are things you can use OOC skills for, art, webdesign/management, writing, and such. There is usually always some work for people with those skills. Like if you like writing try information factions.
I think thats about it from top of my head, there is also trading, but I am not a big trader, or at least never used as income source, so I'd leave it to others to talk about.
In conclusion, I'd say that best freelancing job is "personal assistant". Faction free, working for some rich person and just do what required. Those those don't come around very often and require trust from both parties. Hope this helped.
Moons can't fly.
+++ Level 5 FI Operator - Free Service +++
Thank you very much folks. Definitely some food for thought. I do like the idea of bandit hunting and selling the items that are dropped. I enjoy the trading aspect of this game quite a bit. I still do like the idea of production, but like you stated, capital is a must. Baby steps I guess.
Either way..thanks for the input. Much appreciated!
Prospecting can be done, don't need to be in a mining faction to do it. However you will need the vehicles, and the cash to do so. Plus better have a comp ops skill of 4 or 5 or you are not going to get any jobs.
If you can get an art program and have some skill, you can make custom images for people - the market is lucrative and if you are good the money just rolls in.
I've found that apart from specialising in something (like art, trading or transport) and getting a name for yourself, the best freelancers find a faction to partner with, for some sort of mutual benefit.
If you can strike an ongoing deal with a faction for some of your products or services, you could get permission to build a home on one of their planets, access to cheap datacards, raw materials or whatever products and services that they offer. It will mean that you may be able to build your own city with facility income, factories or even mines, which will really give you a head start.
I know that Eidola are quite friendly towards new starters, but think hard about who you might want to work with, as their enemies can potentially become your enemies if you don't constantly advertise your neutrality.