The term "entities" in the Combine usually refers to vehicles that you can sit in or fly in: space ships, subs, speeders, that sort of thing.
That's why the term "Entity vs. Entity" combat is used to describe eventual ship-to-ship combat, which, as I understand it, will not be part of the soon to be implemented Player vs. Player combat ("soon" in a relative way, of course).
Right now, R&D trees are being used to create new ship DCs or to modify existing owned ship DCs. What I want to know is, is there any discussion for opening up R&D application to non-entity objects, specifically, weapons and armor?
My reason for asking this is simple: since PvP combat will be implemented before Entity vs. Entity combat, perhaps by many months or a year or more, it makes sense to allow players to apply their R&D for the more immediately-needed equipment for PvP combat, as opposed to R&Ding for entities whose full implementation will be some ways off.
“Obviously researching a gun will use primarily Weapon R&D but will likely require some metallurgy etc as well.
Excellent answer, Ellias. Good to know.