I decided to give my squad a "healing break" after a few close calls. Well my troops are slowly patching up every day, but I'm curious as of why my creature "Fluffy" isn't healing everyday at 17:00 like the troops and I. He has been sitting there at 947hp for a month now. Is this a glitch or do creatures not recover from wounds?
Dont suppose they are targettable with force abilities? Haven't been able to find one and test yet.
You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples; it could also be something much better. Prepare to enter: The Scary Door.
Healing abilities? Your own creatures should be targetable, just as owned NPCs are, but wild creatures being fought should not be. If you notice any discrepancy in that regard, a bug report would be helpful indeed.
I'm not entirely certain the force code takes creatures into account as there weren't plans to make them able to be owned by players when I programmed it. So someone should probably test it and file a bug report if they're not.