I have a question regarding cybernetics:
A) Will there be more cybernetics created, or is what there is now the only one's to be released. I.E - (To my eyes) cybernetics are also a way to enhance yourself because you cant carry everything - so being able to upgrade your vision cyberneticly (Macrobinoculars or Thermal Goggles, or even both?) is a slot saver that you could then use to equip something else...
B) If A gets accepted than an increase in the maximum cybernetics allowed, but only 1 skill enhancer
C) Its seems a bit weird for me that cybernetics reduce skills. They are an upgrade of knowledge not a complete replacement of the knowledge you gain. I understand the need for balance and so I suggest:
- Having a vulnerability to Ion damage that increases with each cybernetic, say having another HP pool that if depleted then means that the cybernetics break down and need to be repaired (by a medical faction and a technician for the technical aspects)
- A maximum of cybernetics that could be added, and irregardless of the amount only 1 skill enhancer (too much nowledge implants would overload your mind)
- FS decrease partaining to the amount of cybernetics and the placement of them.
- The cost of the surgery as well the risk factor (although you should always be able to remove cybernetics irregardless of whether they fail or not)
Other than that - well done, I cant wait for this to come out. It will really add another layer of fun and depth to this game.
...Every one's got some serious dirt in their history, ma'am . In the days of the Old Republic, we Mandalorians wiped out at least one sentient species just to prove that we could— the Cathar. Are we ashamed of that? I hope so...