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Year 14 Day 58 2:42
Mika Noris

Just a quick question about general idea.

Is new feature of jamming sensors range / sharing sensors to be considered ?
By either device, or skill/creature/delayed action - affecting opponent(s) visibility sight. (more likely sharing sensors ability than visibility range, really)

Just from my observation of pvp combat at Derra - such feature would be more than useful, when comes to real combat.


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Year 14 Day 58 8:06
Kendall Holm

ECM


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Year 14 Day 58 8:51
Stealth skill.

Unfortunately, both of these are either very, very hard to get or so small that typical ship sensors can see past it anyway.


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Year 14 Day 58 9:38
Mika Noris

Actually I had in mind device, which will affect/jam sharing sensors ability.

With ECM/Stealth affecting those who can see You in their range, but extra tool/device making visibility in affected area more difficult for those who see You through shared sensors.

So let say:
A - visible target
B - someone who's using his perception or ship/vehicle scanner and can see/spot You - You're in his vision range.
C,D,E - others, who can see A, thanks to shared sensors from B

B still can see A, if A's stealth / ECM is smaller (or skill check failed) than B's perception/scanners

After activating jamming device by A or someone in the area (skill check, delay, whatever) - C,D,E may fail to notice A - or have a part of their shared visibility blacked.


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Year 14 Day 58 14:46
Ichiru Hanabusa

suggestions forum