I am noticing that when I attack a party of creatures, every creature in the party can initially be attacked and receive damage except for the leader. The leader, or "Alpha (Insert Creature)", will only receive damage after every other creature in the party is dead.
As I often go hunting without any NPCs, it can take me hundreds of shots with a low powered weapon to eliminate a party, so I'm pretty certain this is not a fluke. I can't remember if this happens for bandits as well, but I suspect it does.
My question is, is this a coded feature, designed for this purpose? If so, why is it a feature and what implications will it have on future combat?
Yes it is the same with bandits. When combat first came out it was not like this, the reason it got coded is b/c once the leader died the part would break and you could kill by individual, making it easy to get the bandit with the gear you wanted and leaving the rest alone. It was also easier for the player to kill all the creatures or bandits one at a time.
It has been suggested a few times to change it back and denied so as to date will stay the way it is now.
I have notice also, that I will take damage as well as my entire squad. I do not see this as a bad thing. I also agree that when combating creatures and bandits, the second edition were the leaders not touch to the and is also the best idea.
So, I guess what I'm saying is I support the current way of damage dealing.
Considering it seems the technical issues arise only for NPC bandits and critters, and the feature is only there to prevent the said technical issues, I'm guessing there is no point for character squads. Common sense would dictate all members of a party should be equally vulnerable...