You guys do have me LMAO, hopefully not at my own expense.
I'll bow to the expertise of the actual 3d modelers here, unless someone talks me out of it. As it sounds like it would very likely be investing 16-24 hours+ of work for nothing. But I wouldn't really know until I knew which vehicles were being considered for submission.
And if 3d is the requirement, well, there's your answer Helena. There's simply a lot more important stuff to be done than designing 3d art, i would guess. I know enough about it to know how long it takes to do in detail.
I don't know why people say 3D is the requirement, if nothing else at least several cockpits and creatures have been done entirely 2D (drawn) and are lot better than some of the 3D models. Its all about the final result, not how you do it. The art I did for rules has been usually a mix of 3D and 2D, never heard Jevon complain about it.
Edited By: Lilith Delcroix on Year 15 Day 30 2:49 ____________
Moons can't fly.
+++ Level 5 FI Operator - Free Service +++
Creatures and cockpits have a different criteria when it comes to image quality. If someone submits a sketching/painting that they made (from scratch) of a ship that has a realistic feel to it...I'll give them two thumbs up. However, I'm not going to hold my breath.
Kraak, if/when a CP list is created...it isn't released to the public. However there are plenty of entities that need to be created/replaced and they are listed in the public art forum.
Creatures and races, as far as the administration are concerned, are perfectly fine if the 2D art is well done. The creatures drawn by Rochi for example last year (year before?) came out better than almost any 3D of an "organic" model that has been made.
I don't know if 2D is allowed for ships, Jevon would know, but creatures/races are fine.
In regards to what models we do/don't need, the truth of the matter is that if you make a model for combine, that looks good enough to use, even if the ship isn't in combine yet, I'm fairly certain the Art Team would be glad to give CPs/use it. R&D is coming up, and there's thousands of entities to make images for.
“ do up a ship in illustrator. If the results are similar to what we produce 3D Im more than happy to allow it.
However, until I see said results, 3D is the tried and true method for the team.”
I already answered that not 20 posts ago, but I guesd I'll hsve to repeat it.
If you can produce the same quality, realism, and level of detail us 3D artists have in our images, it is possibly acceptable to do a ship in 2D. However the amount of effort and skill required leaves me wondering if anyone here can fo it. Especislly since all images have to be from scratch, it just doesn't seem the most efficient method.
not to mention 2d takes a special breed to do realism. Some effects can be very time consuming in 2d. Plus if we dont like orientaion of the entity you are screwed and would have to start over which can be very frustrating. 3D is more efficient as you have a program that handles the painting, lighting and effects. And changes can be made on the fly with less headache. But if you can do realism with 2d then look me up in DA I always enjoy good 2d realism.