Like I said, Tomas, I'm going off of some suggestions on how A/E should work. I recall someone saying that they *might* keep A/E in some form post combat except for have it as an option only if someone has hit the blackout point. Of course I could be remembering horribly wrong :p
Edited By: Ulrike Rayne Schultheiss on Year 16 Day 90 14:17 ____________
TriNebulon News: Y18 D30 - Y19 D170 RIP :(
Voted worst art team member of Y19
The tentative plan as it has been posted a few times is that you'll need to beat someone down to 1hp prior to arresting, so that addresses this exact question. :)
Part of the purpose of this is so you need to deliberately make the choice to make a kill shot versus capturing your enemy; Zhao had previously expressed that he wants character kills to be deliberate choices made by other players so your npcs can't accidentally kill someone you wanted to capture. He wanted character death to be valued enough that it wouldn't be something that happens due to accidental or random factors. The recoding of black holes to work like suns and be routed around automatically was a step in this direction for the same reason.
Again, this is all subject to change depending on implementation needs but that's been the plan so far.
The current implementation has already been correctly described by Ulrike and Tomas.
Edited By: Syn on Year 16 Day 90 15:06 ____________