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Archives » Couple of questions about new combat rules
First few are about this:

"NPC bandits can spawn randomly in cities on any planet. They will automatically attack the player if in range when the player enters the city (such as by cross terrain travel on foot or by exiting another entity in the city). Bandits will sometimes drop loot after being killed."

Just to clarify, this means that those bandits will not idle around and just wait to return fire, but will attack as soon as they have PCs and their parties in range? If so, will they also automatically attack our droid and NPC scouts that are not in direct party of PCs? Will they fire with whole squad as soon as we are in weapon range of at least one bandit?

Second group of questions would be about creatures:

"Creatures can also spawn randomly on any planet, according to rarity and terrain restrictions, in locations without cities. Some will automatically attack the player as bandits would, but others are relatively docile. Creatures have a chance of dropping an egg when defeated, based on size. These eggs can be hatched at any incubator to obtain a player-owned creature of the same type."

Can we see somewhere which creatures will be aggressive and which will be docile? Also, those who are aggressive, will those pursue PCs as soon as they see them, so they could come in range of their "weapons". And will those relatively docile pursue once we open fire on them?


Charlena Halo

Adding to his questions...

"NPC bandits can spawn randomly in cities on any planet. They will automatically attack the player if in range when the player enters the city (such as by cross terrain travel on foot or by exiting another entity in the city). Bandits will sometimes drop loot after being killed." 


So that means they're only going to be in cities and not open terrain as well?


Edited By: Charlena Halo on Year 16 Day 124 9:05
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Aggression (entities attacking you first) only applies on derra at the moment. The creatures that don't attack you first are the ones with 0 damage on their rules page stats.

Bandits still appear to behave the same now as before so I suspect the spawning information is incorrect.


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swcforumsig

Selatos


To be honest I didn't change the current implementation of creatures or bandits, that is just how I thought it worked. Apparently *still* wrong though. I'll get someone who actually knows the rules to update it again.

Both will continue to work as before.


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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage
About experience, with 3/3 hits i get only 39 instead of 40 like before.


Likely because it runs the math and calculates a decimal and uses the floor value. Some weapons were already doing that previously; looks like different ones are doing it now. Sel may want to look into a different solution for that.

Edit: Sel just synced again and everything mentioned in this thread should now be fixed.


Edited By: Syn on Year 16 Day 124 20:10
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swcforumsig

I've been hunting for a couple days now since the sync and I have encountered 0 (zero) bandits yet on nature terrain slabs. Also only one or two groups of creatures but even so often zero. For me that's a huge change with before when it wasn't uncommon to encounter 2/3 groups of creatures and 2 groups of bandits on one terrain. Anyone else got this?
I'm gonna try city slabs now.


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I once believed in causes too, had my pointless point of view.
You were just bit unlucky. I had regular "catches" from sync. Also, there will be no bandits/creatures on city slabs, just on natural terrains. If I understood last sync and Selatos correctly, nothing changed there. Except that rules will be rewritten to be more in line with current reality.


Darned be my luck then...

Thanks for the reply Dej. I'll keep trying a bit longer, maybe ascend/descend to see if that helps any.


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I once believed in causes too, had my pointless point of view.
Won't make a difference, just wastes your time. The roll happens when you enter an empty square regardless of whether your origin was an adjacent square or the atmosphere. Make sure there isn't an active player hiding in a ship on your square blocking spawns. Otherwise, well, that's where the RNG gods factor in.

rng.png


Edited By: Syn on Year 16 Day 137 9:56
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swcforumsig

I guess I'm a believer now, :D

but no, I'm quite alone, no others on/near my slabs. I'll just wait for my luck to turn. I probably shouldn't have brought it up but the 'rolls' were so consistently abismal I started to think something was broken.


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I once believed in causes too, had my pointless point of view.
Bambl Cata

Not seeing anything different over here.