Zao Nephalem attacked 12 times with his Morgukai Glaive:
- Hit Wrrl Urra for 5 HP
- Hit Wrrl Urra for 5 HP
- Hit Wrrl Urra for 2 HP
- Hit Wrrl Urra for 5 HP
- Hit Wrrl Urra for 2 HP
- Hit Wrrl Urra for 5 HP
- Hit Wrrl Urra for 5 HP
- Hit Wrrl Urra for 5 HP
- Hit Wrrl Urra for 2 HP
- Hit Wrrl Urra for 5 HP
- Hit Wrrl Urra for 5 HP
- Hit Wrrl Urra for 2 HP

Glaive vs Glaive
Zao Nephalem attacked 12 times with his Morgukai Glaive:
- Hit Piico SaNikto for 1 HP
- Hit Piico SaNikto for No damage
- Hit Piico SaNikto for 1 HP
- Hit Piico SaNikto for No damage
- Hit Piico SaNikto for 1 HP
- Hit Piico SaNikto for No damage
- Hit Piico SaNikto for 1 HP
- *BAM CRITICAL* Hit Piico SaNikto for No damage
- Hit Piico SaNikto for 1 HP
- Hit Piico SaNikto for 1 HP
- Hit Piico SaNikto for No damage
- *BAM CRITICAL* Hit Piico SaNikto for 1 HP

Both scenarios repeatable. Anyone else seeing this happen?

PC vs PC in derra.

Edited By: Zao Nephalem on Year 16 Day 134 6:01 ____________

The weapon your opponent is using doesn't matter; the armour is what matters. Presumably the second individual is fighting against someone with better armour.

Oh nice, need to start reading the sim news, so armour now gives damage reduction against each attack, rather than effectively providing an extra bit of HP per fire delay.

So against dudes with armour, a high number of attacks dealing low amounts of damage is not very effective since the change.

If he had CPA on (15 armour), it's gonna be (assuming you roll the max damage of 5):

damage = 5 x (1/(1+15)) = 0.3125

I think some weapons just became obsolete, unless you plan to reenact a pillow fight.

Yeah their firepower values haven't actually been adjusted yet since they were thrown weapons at the time the adjustments were made. It's coming soon though.

Although, with this new scholastic rounding, and while using the glave and dealing 0.3125 damage, does that effectively mean you would need to hit 3 times for no damage before dealing 1 damage?

Well since it's against armour, you'd just scrape uselessly along the armour or something. :p With no armour, the glaive won't be hitting for 0/1.

I've just updated the firepower for glaives and zenji needles (and made zenji needles dual wieldable); this will be noted in the next sync report as a hotfix as well.

Edited By: Syn on Year 16 Day 135 15:06 ____________

You corrected something very trivial (I expect an attempt to belittle, but that's normal), without actually giving any input into how it works.

Although I was under some weird idea that this type of rounding would remember the remaining 0.3125 if rounding down to 0, and then add it on to the next 0.3125 and so on, albeit, I was completely wrong.

The way that type of rounding works in a box is say you have 0.31 and it need to round. I generates a random number that will in essence be 31% chance to round to 1 and 69% chance it will rand to 0

“You corrected something very trivial (I expect an attempt to belittle, but that's normal), without actually giving any input into how it works.

Although I was under some weird idea that this type of rounding would remember the remaining 0.3125 if rounding down to 0, and then add it on to the next 0.3125 and so on, albeit, I was completely wrong.”

It's almost like if you clicked on the link I provided you could have read about how stochastic rounding works.