I am sorry if this has been asked and answered, but I could not find it.
As you hunters out there level your riflemen NPCs, how do you distribute their earned skill points? I know Strength is important for their HP and Dex/Weapon Skill is important for hitting the target better, but which is more important as leveling? Any advice is greatly appreciated.
If I am to die this night, I would see that the night does not pass quietly.
I normally just focus on Str and Dex, and if there is any left over I put them in Dodge. However, it's all personal preference. My combat style is "tank", so hit-points is always my first priority, with a reasonable amount of dexterity so they're not completely useless. It also depends on what target you will be engaging. For bandits and creatures, I find a Dex of 3 to be sufficient, but for attacking players I would go higher.
Edit: Also, players often have good armor, so a little extra damage with a higher PW skill is not a bad idea either.
I always aim to get 4 strength, 3 dexterity and 4 dodge, or 3 strength minimum if they have a racial modifier of 2.0 or more. 200hp+ at level 10.
I usually hire a ton of NPCs and fire any races that have a racial modifier lower than 1.5 and/or don't have 2 or more free skill points for their level.
If you get their dexterity to 3 and have spare points, it is more beneficial to upgrade their NPW/PW to 4 rather than dex to 4, because this still gets them into the 5.0-5.5 accuracy category while giving the small crit and damage bonus.
Yes, HP is currently underpowered compared to dodge, as Armus says. I'm not sure whether that will stay the case forever, but currently I'm going dodge and dex heavy too, followed by weapon skill, then strength.