18 months after OOF a/e was put in as a "temporary patch" or whatever, it definitely *seems* like it isn't accomplishing what it was set up for - as a deterrent against theft, to let bounty hunters hunt, etcetera
So my question is simply whether the admins can provide a number (not names, so no worries about IC/OOC) about what percentage of the total OOF a/es we've seen of PCs have been by Security groups and Bounty Hunter groups? (And if possible, only counting actives that were OOF a/e-ed, and if further possible, not counting newbies...don't know if you can look that closely or not)
i've made about 20-30 arrests. and killed twice, although both times I was asked to do so by the player, whom both had no outstanding reasons to be arrested so they could start a new character. The other 20-30 arrests were just faction members that i wanted to move who were offline, because it's much, much quicker that way.
probably all classed as abuse of A/E, but it's about the only usefule use it has in my eyes...
A total of the PCs arrested is easy, we can grab the "So and so has been arrested by" events which only get sent for character arrests. By security/BH faction would be harder though, it doesn't specifically say it was a security/BH group. It may be possible to work it out if the security/BH gets an arrest event. By activity can be partially done, we can check if the last time the logged in is before or after the arrest. Excluding new accounts is possible.
Have added stat logging for new arrests, haven't got the time to write the aforementioned script for old arrests. Arrests are broken down into IF and OOF arrests, OOF arrests further being broken down into Government, Bounty Hunter and Security/Merc arrests. IF and OOF NPC arresst are also recorded. Executions is just the total.