My understanding is that prospecting works as follows
Each character has a chance to find a deposit once no matter how many scans they attempt at the same location. Once a deposit is eventually found, mined, and depleted it is reset and Everyone can try for their 1 scan again. The type, rarity and deposit size if found is based off the comp ops skill and sensors.
Yes or no? Because I have a prospector showing me this Link and telling me that isn't true anymore but I dont take that contextually from that thread. This seems to be more like a bug/unplanned change in coding then having anything to do with the actual mechanics of how deposits are found specificly.
a players comp ops skill + total sensors are used to determine a value
a level 5 player + max squad of hogs is the max score you can achieve and if the threshold is higher then at this point in time, you can not find a deposit there
the only time you might find something on a square with a different player when a previous player found nothing is thier comp ops score is higher or theres more mining sensors involved, its not a chance per player system
Then why is Kendall getting pissy instead of granting the guidance I am requesting by saying the question is getting old.
I swear you people think we are Idiots. Can someone from the administration please clarify the actual case instead of misdirection and half answers. I realize coders and staff are short on time and availability but here is a good example of a way not to be helpful at all.
Like I'm sorry to be rude but if what Ichiru says is true then your passively allowing me to have flawed understanding of the game when I AM HERE asking your assistance after trying to figure it out myself. So excuse me if I find it annoying because in guessing he is right as that's what everyone else is saying and that's not how I was taught that the system works.
If you don't know the answer please find me someone who does bc I asked selatos he didn't reply obviously he is busy but please do more then tell me it's how it's always been when obviously it is not.
I think he is getting pissy as you answered your own question with the link you posted. In that Kendall said that unless your planet moved or Sel fixed the equation (which there hasn't been any posts about so presume no) then the threshold value is the same and if you scanned with a com ops 5 with 12 groundhogs then there is nothing to find there until you improve one or the other.
So does that mean until the threshold of whatever slab or terrain tile is reset as selatos says is planned at some point In the future once someone with max comp ops and max sensors scans it it's done if they find nothing it's useless mining wise? How are mining factions supposed to keep finding new deposits then that can't be correct.
Can one of you guys dumb this down any simpler for me cause I must be entirely missing part of this.
yea but that makes no sense. if you guys dont want to fight people and have questions either update the rules or put out a sim news because to me this sounds like the end of mining factions doing public sales.
Technically, the way it should work is that every time you do the prospect action it runs the equation to randomly work out the chance of finding a deposit. However, the way it is currently this is based on the galactic position of the planet you are on and there is no real randomness to it.
At the moment when you prospect it runs the equation, but it has a fixed answer to it so no matter how many times you run it, it gives that same answer. Therefore, if you run with comp ops 5 and max mining sensors in your party and you find nothing, then you will never find anything until the equation is changed/fixed or you get a higher value for your run through the equation.
I'll try to explain it clearly and with pictures :)
Selatos can correct me if i'm wrong.
Some numbers may be a little off but you'll get the picture.
I'm not sure if terrain probability of 10% should be calculated as 10.0 or 0.1 but it doesn't matter for now.
FK-7 = 10 mining sensors (120 per squad)
SX-65 Groundhog = 40 mining sensors (480 per squad)
Chance of finding = ( 1 + Total Sensors(Comp Op/30+0.05) ) * Terrain Prob
(MAXIMUM POSSIBLE) a squad of hogs and comp ops 5 on mountain terrain (10%)
Chance of finding = ( 1 + 480(5/30+0.05) ) * .10 = 10.5
(MINIMUM POSSIBLE) 1x FK-7 and comps 0 on glacier terrain (1%)
( 1 + 10(0/30+0.05) ) * .01 = 0.015
So the possible prospecting range would be between 0.015 - 10.5
This picture represents the hidden score layer which is saved to the server.
When the first galaxy shift happened , the score layer shifted differently to the city layer (or was reset)
Also with the latest server shift , the score layer is different again.
You can see that there are scores which a full prospecting kit wouldn't beat.
Some terrains like ocean and cave may not have scores you can hit with a full kit of FK-7s but you may be able to reach them by laying a slab and then using hogs.
That gets around the terrain restriction for the hogs
Likely , when all the new hyper positioning is implemented we'll suffer another shift unless it gets saved but I doubt it can be saved easily if they add new depths and dimensions.
Some of the other calculations contain a random number for the type of deposit and size so they can always be affected by updates i guess.
That could happen on our server or the server which provides the RNG.
Edited By: Darian Dash on Year 17 Day 45 2:29 ____________
Darian gets it. There haven't been any changes made, apart from the RNG implementation causing all squares' status to be re-randomized back in November. Changes would be announced if made.
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage