I already hatched my egg, so now I have a brand new level 1 Falumpaset. Now I want to level it up. I tried to add it to a squad, but the game doesn't recognize it as an NPC, so it refuses. How may I level it up?
Thank you Lexor. That was helpful! I successfully created a squad with the Falumpaset included.
EDIT: Since it's a bug, I should ask whether including a creature in a squad was the intended behavior or whether it was disallowing it. In the case where we're not supposed to create a squad including creatures, I must ask whether or not it's okay to do so.
Edited By: R`Kayvyss Qoukiir on Year 17 Day 118 16:56 ____________
As far as I know it is not bug. I think tho that creatures can only be in squads with other creatures, not in a squad with NPC's. Just like ships cannot be in a squad with a vehicle. I have always squadded my creatures together to have them patrol and level up.
That's possible. There are a lot of rules and devs are constantly developing new features (and updating rules). On the whole, most of us say 'develop the game, update rules later.' Which, there's always announcements on sim news when new features are implemented.
If you notice rules are out of date you feel are important, there's a 'Rules Updates' subforum in the Message Centre forum below the suggestions.
None of the shields are currently implemented, as far as adding to the armor of the PC or NPC they're equipped to.
There's an easy way to test this: on your Travel or Scanning or Party page(s), there is a number beneath the Weight and Volume amounts: your Armour total. Add a shield of any kind to either Primary or Secondary slots, and you'll see that your Armour totals don't change.
Thank you Belloq Tull for your suggestion. It takes already having the needed item to do that test. Fortunately, I have a few that a friend gave to me. It seems that shield cannot be properly equipped. It can just be stowed inside a container.
Dail Llwybr Gwaed,
Just a little anecdotal thing. I have a T7 Series Astromech droid. According to the droids page, that droid is still unimplemented. Despite of that, I place it at the cockpit of my ship, get out of it and board a docked ship. This used to stop the ship from moving. With the T7 at the cockpit, it continues moving. So it is at least partially implemented. The red X is outdated. So I don't trust those little read Xs.