My particular "beef" with sensors in this situation is the 2x4 area in white rectangle (and the sensor "shadow" in the lower right square marked with red border) which should theoretically get the same coverage, unless it's part of the same asymmetry/diagonal calculation that Clarr has fixed on dev already...
Hope my issue is getting somewhat clearer...
And thanks for other clarifications and confirmations!
Note the fix to that bug actually reduces sensor usage since both of the shrouds in the bug are too big by a few squares. The correct range can be calculated just by doing the distance formula and comparing it to the calculated vision range in the cockpit, this is what that bug fixed.
"Clarr's a big mean jerk and he steals my lunch money and makes me cry."
@Clarr: The sensor grids on these screenshots feature only single sysats. The unmanned ship in the smaller one is ardent, but it can be clearly seen that it's not sharing sensors. I specifically cropped them so small to avoid other areas where multiple sats overlap or share sensors with other entities. I can send you full system maps via DM if you'd like...
“Asteroid fields are dangerous places. Asteroids behave unpredictably, and travelling through them is very dangerous.
Ships located inside asteroid fields take damage every hour, based on the length of the vessel.
- "SWCombine Rule Page - Asteroid Fields" ”
The text I made bold leads me to believe, Voll, it is both... However it is very open to interpretation so I can understand how someone could think it could be either of the options or both... when someone gives a conclusive answer to this I would request for the rules to be adjusted accordingly so said rule is no longer open for interpretation.
“ Hideouts will block spawning in the entire system. ”
All I have to go off is the way the rules are worded.
“ Bandits will not spawn if there are any stations present within the asteroid field deep space square. New bandit squads spawn when the asteroid field has no players present. Bandits will despawn if no players are present in the asteroid field for 7 days. Wrecks of bandit ships will not despawn. ”
Now it's totally possible i'm reading this incorrectly. But to me it seems like bandits will still spawn if you put an Asteriod hideout on one of the "Asteroid Squares". It's building on the "Deep Space Square" that stops them from spawning.
Can anyone confirm if i'm right/wrong? Personally I would think that Asteroid Hideouts wouldn't prevent Bandits from spawning, as they'd blend into the field.