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Year

19

Day

355

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21:25:56

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Year 18 Day 129 0:12
Year 18 Day 129 0:21
Tal Dorn

Sync Report Year 16 Day 255
Features:
- Can now walk through gates if they are open to all

- Sync Report Year 16 Day 255
 


The gate must be set Open To All within the owner's or manager's facility inventory.

CLICK HERE FOR RULES MOVEMENT PAGE
4.3/ Gates

When building a city that has an area entirely enclosed by facilities (such as walls), players may make use of the Gate facility to allow transit from the enclosed area to the outer area. Gates may be accessed normally as any other facility, but behave specially when set "Open to All".

Gates set "Open to All" will allow ground travel pathing as if the facility did not exist. Essentially, players, NPCs, vehicles, or other entities making use of ground travel that is normally impeded by the existence of a facility will be able to walk over the Gate as if it did not exist.

Aborting travel while on top of a Gate will move the entity one step backward in their travel path.

- Rules Page - Movement
 



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Year 18 Day 129 3:06