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Year

19

Day

328

Time

14:07:41

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Archives » Space Combat rules clarification
Year 18 Day 133 8:23
I have some wuestions about Space Combat that aren't well documented in the rules page:
4.1/ Hit Chance
How does tacking and combat skill improve hit chance? How does Actual Maneuverability reduce it?

4.3/ Ship Class Modifier
By how much? This is specially relevant even for fighter vs fighter engagements, for example, is concussion missiles better than heavy lasers against fighters?

4.4/ Hull, Shields, Ionic
How about deflectors? Does ionic damage reduce deflectors before reducing ionic? If multiple weapons are fired (for example, io cannons and heavy lasers) which will reduce deflectors first?


Year 18 Day 133 9:04
I made a post in this thread explaining how some of these things work. They'll probably be reworked so rules haven't been made concrete.

Ionic hits shields then ionic capacitance. At the moment, damage is applied in a random order.


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