I have some wuestions about Space Combat that aren't well documented in the rules page:
4.1/ Hit Chance
How does tacking and combat skill improve hit chance? How does Actual Maneuverability reduce it?
4.3/ Ship Class Modifier
By how much? This is specially relevant even for fighter vs fighter engagements, for example, is concussion missiles better than heavy lasers against fighters?
4.4/ Hull, Shields, Ionic
How about deflectors? Does ionic damage reduce deflectors before reducing ionic? If multiple weapons are fired (for example, io cannons and heavy lasers) which will reduce deflectors first?