Fair warning, I have been gone for about ten months and havnt built a city in over 2 years likely. So I am not sure how much of this is still true.
Garages, hotels, offices, taverns are all four I believe. More then that and you wont make additional profit.
You want an ER of 1.4 or 1.5 The closer the better. You want crime as close to zero as you can using prisons. If you are building large scale it may be worth making a prison city to handle crime.
Moral should be as high as possible. This is done with religious facilities. I do not think they have to be managed by a religious faction to get the moral bonus, but they do have to be managed by a religious faction if you want the income from them.
All facils that generate income (section 3)= http://www.swcombine.com/rules/?Facility_Income
No real need for religious facilities, as palaces/barracks will lower crime and raise morale no issue. I'm a big fan of generic facilities that don't require my FI to be sent a faction who will demand a cut.
The 4 HOTs (hotels/offices/taverns) rule is for maximum income per facility. Any more and income is spread around the facilities of the same type. BUT, 4HOTs is (as I understand) planet-wide average. So you can have one city with 8HOTs, and another without any.
Other facilities also have a maximum income number for their type, but you can ask around for information about those, e.g. religious types, casino, garage, etc.
You also need to keep control of crime and morale, and that depends on other types of facility. But crime/morale are planet wide attributes, so having a perfect city on a planet with 20 bad cities is not good.
There is no god but Ara... All will walk his path... The Faithful of Ara <--- (Warning: music link)
“On any planet where the population is greater than (Planet size * Planet size * 2,500), the faction owning more than 50% of the flats of a planet, with these flats being all powered is considered the controlling power of that planet.”
So planet size is the number of terrain squares?
Correct me if I'm wrong here.. let's use a 2 x 2 planet.
4 x 4 x 2500 = 400,000
So I would need more than 50% of 400,000? So 201,000 would get me control?
For proven reference, I discovered and secured the seven planets of the Chopani sector with minimal building using these exact numbers. I have multiple spreadsheets for this sort of thing.
We'll use a 5x5 as an example.
5 * 5 = 25 * 2,500 = 62,500
So 62,500 is the base population required for control. You can break that down into flats by using the base population equation of BP = (Ln (Flats) x (Flats)^2) + (Flats)
(Ln(114)*(114)^2)+(114) = 61,665.64 (below the minimum 62,500 population required)
(Ln(115)*(115)^2)+(115) = 62,866.73 (above the minimum 62,500 poplation required)
Thus, 115+ flats are required for planetary control. All you need to do is make the population higher the minimum required and that is all the flats you need to build for planetary control. If there were exactly 115 flats on the planet, you would need to have 58+ of those flats to obtain control of the planet.
This is really good information. As far as securing the planet, considering people ready to swoop in.. Generally, factions just use hotels to secure it and then start building and recycling where necessary?
In my scenario.. I added an extra 0..
4 x 4= 16 x 2500 = 40,000.. So I would need 94 flats on the planet and 51% would have to be controlled by a single faction to take control.
Yes, hotels are the most common tactic though I've also planned for 50 flats. The benefit of hotels is how quickly they can be built, though the power generators to power them are never faster than about 3 days (maybe the top end of 2 days at the very best).
Ln (natural log) is a mathematical expression. Most calculators have an "ln" button available.
The carrot ("^") means exponent. So "(Flats)^2" is the same as "Flats*Flats".
If you take the equation you quoted and stick it into Google with some of the flat values Tomas provided, you'll see that the resulting population is larger than the population mandated by the Government rules for the respective planet size.
For example, for a 5x5 planet you need 62,500 population. This means you need 115 flats because: