“Tomas - Yesterday at 8:37 PM
what is the holdup with FI, by the way?
honest clarr - Yesterday at 8:53 PM
When it originally ran the database was out of space and that caused it to crash. Being out of space was unrelated to fi.
Sel tried to run it manually and it ran out of memory
honest clarr - Yesterday at 8:57 PM
I have some fixes on dev to reduce memory usage, however they need to be tested
honest clarr - Yesterday at 9:00 PM
Fi is a bit of an issue because it only runs monthly. It would be easier if it ran weekly but only gave 1/4 of the total amount. Things that don't run frequently are harder to maintain
honest clarr - Yesterday at 9:03 PM
We also need a way for either it to be split up into smaller chunks when ran, e.g. by sector and a way for asims to manually run it. Right now if an asim ran it, it would crash the game for every player for about 20 mins
Michael MaCleod - Yesterday at 9:09 PM
Silly question, but would it be possible to basically kill everything but the FI, let it run, then resume normal operations?
honest clarr - Yesterday at 9:18 PM
because of its runtime and memory usage, it can't be executed directly from the browser, which makes it difficult
it needs to be scheduled to run as a job by the server (like how travel finishes at wonky times) but even then the thing that finishes travel does not have the appropriate settings to be able to run fi”
Edit: apparently Clarr's symbol in his name broke my post.
Edited By: Tomas O`Cuinn on Year 19 Day 41 14:55 ____________