Okay well i just started work on 6 gallos and when i set it it said 255 days to complete. So im okay with that then i start production it goes from 255 days to 2536 days to completion 7 years? im like WTF im hoping this is a bug.
Yeah 7 years for 6 gallos thats messed up... I can see even if it was a month per ship is pretty exceptable but 255 days pers ship? timesthat by 6 and its only 1530 days not 2550 days.. seriously if takes that long its messed.
Yeah, that's insane! The ships that Rendili is producing sure are taking their sweet time, but certainly not on that scale. Again, do you mind stating how many NPC's you used in the production run? That may shed some light on this crazy problem.
being built in a factory you think ok one ship will take this long but if you build a certain amount of the same kind the actual time for each extra ship would be reduced a % of original first ship. If you not dividing your factory into doing seperate type of ships. So makes it more efficient to keep one type of ship per factory. for changing and having different parts etc would slow the production line.
And with Npc help that will also make a difference in reducing time.
Well i put in 20 npc's but heck might end up with 250 sense there is 250 workerson the station thats what i wanna go find out cause started said how many workers wanna use i hit 20. but who knows
Well, the only system stats that I know of that apply to the time equation is civ level. However, even at a civ level of 0.00%, time is fairly close to optimal provided you use the correct number of NPCs, as Tucker apparently did.