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Casino
Navigational Stats:
Sensors: 2

Size: 3x3
Cargo Stats:
Weight: 3,272 T
Volume: 1,379 m³

Volume Cap: 300 m³

Max Passengers: 70
Flats: 0
Jobs: 25.0
Hull Stats:
Hull: 69

Energy: -6
Ionic Capacity: 1
Value:

64,546 Credits



Facility Income

Details:
None
Required Raw Materials:
Quantum (Armour): 20
Meleenium (Durasteel): 162
Rudic (Electronics): 30
Duracrete (Building Materials): 70
Lommite (Transparisteel): 64
Affiliation:
- Baobab Merchant Fleet
- Black Sun
- Centrepoint Space Station
- Corellian Transport Services
- Corporate Alliance
- Federation Holdings Group
- Freelancers Alliance
- GalEx
- Joruba Trading Corporation
- Moebius Ventures
- Parmel Trade Authority
- SYT Transport
- The Galactic Stock Exchange

NPCs available:
- Criminal
- Unarmed Brawler
- Musician

Where there is an overabundance of money, there are casinos. These monuments to greed come in a variety of shapes and sizes. Most casinos are centered on a theme, often exotic, for purposes of branding and to differentiate themselves from competitors. In addition to bright hololights, casinos have other structures such as fountains or even thrill rides or miniature versions of galactic monuments to attract pedestrians inside. The entrances of casinos are overly grand and flashy, sometimes to a tasteless extravagance.

Inside the casino, a visitor can partake of a wide array of entertainments, but the majority of floor space is devoted to gambling. While any sort of game can be found in any casino, almost every decent gambling hall has tables set for Sabaac, Binspo, Compmatch, Pazaak, and Jubilee Wheel, among others. Smaller casinos often have tables with minimum credit bets of one to five credits, but the higher-end establishments can have tables with much higher minimums, and may even have a private, “high roller” room devoted to games with minimums ranging from hundreds to even thousands of credits.

Casinos also offer entertainment beyond simple gaming. Even minor casinos have a simple stage for musical entertainment or other no-name acts. In the largest casinos, however, multiple theatres are not unheard of, and some casinos include enormous arenas for top-tier concerts or comedy acts and major sporting events to attract the biggest names in the galaxy. In addition to theatres and arenas, some casinos have in-house dance clubs, bars, restaurants, and gentlemen’s clubs. Generally, as the prestige of the casino increases, the quality of the amenities does as well.

On any given day, a large casino may have multiple millions of credits in-house. To prevent theft or cheating, casinos often have classified security systems that go far beyond even the most secure banks. Multiple security cameras keep track of every person in the facility; gaming droids run the tables free of bias or the capacity to cheat, while sentient or droid pit bosses patrol the gaming floor for any sign of trouble. Casinos also take great strides to keep money from leaving the casino in the pockets of victorious gamblers, and so pit bosses also provide free goods and services, called “comps,” to gamers on a hot streak. Comps can range from free drinks to nights in the best suite in the casino hotel, if there is one on the premises. The objective of these giveaways is to get the lucky gambler off the casino floor, or (in the case of free drinks) handicap the patron and impair his judgment. Gaming floors are often devoid of windows or even timepieces, with the intention of keeping patrons at their seats without a sense of passing time.

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