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Command Centre
Navigational Stats:
Sensors: 8

Size: 7x7
Cargo Stats:
Weight: 11,105 T
Volume: 365,625 m³

Volume Cap: 325,000 m³

Max Passengers: 325
Flats: 8
Jobs: 100.0
Hull Stats:
Hull: 1,500

Energy: -10
Ionic Capacity: 1
Value:

500,902 Credits



Docking BayHangar Bay1 medical room

Details:
Light Blaster: 4
Medium Blaster: 3
Heavy blasters: 2
Medium lasers: 4
Required Raw Materials:
Quantum (Armour): 429
Meleenium (Durasteel): 500
Rudic (Electronics): 120
Duracrete (Building Materials): 720
Tibannagas (Blasters / Lasers): 39
Lommite (Transparisteel): 250

NPCs available:
- Travel Information
- Join a Faction
- Darkness Messaging
- Stay Away from Suns
- What is the Force?
- Locked Doors
- Beware of Creatures
- Potential Mayor
- Aborting Hyperspace
Used as a tactical centre, the command centre is part of the military organization on the ground. Armoured like an average Capital ship, it is capable of withstanding prolonged bombardments and thus enables it to house starships and vehicles along with the military personnel without having to worry about their immediate safety. The armament is a sign of what kind of abuse this facility is able to withstand, outfitted with anti-personnel, anti-vehicle and anti-starfighter weaponry, any threat that comes too close is bound to suffer heavy damage before being able to retreat. Extensive training in warfare and diplomatics make the Command Centre and excellent place to find a potential mayor, having been trained in diplomatics to such a degree that functioning as a mayor is a breeze for them.

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